Dirty Clay Tiles Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dirty Clay Tiles Texture Seamless

IDdirty-clay-tiles-texture-seamless
Roofing
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Experience the Dirty Clay Tiles Texture Seamless high resolution up to 8k a carefully engineered roofing texture that authentically replicates the complex materiality of aged ceramic clay tiles. This texture captures the intrinsic composition of weathered clay featuring fine-grained mineral inclusions and natural aggregates bound by silicate-based adhesives. The surface reveals moderate porosity and environmental wear including subtle dirt accumulation and mild erosion which contribute to a convincingly weathered and organic appearance. Earthy color variations span warm reds deep browns and muted ochres reflecting natural oxide layers and pigment diffusion found within traditional fired clay substrates. The finish is predominantly matte with a softly roughened texture that evokes the tactile quality of outdoor-exposed clay tiles aged over time.

Designed for physically based rendering (PBR) workflows this tileable dirty clay tiles texture seamless high resolution up to 8k provides meticulously detailed channel data to faithfully convey material properties. The BaseColor/Albedo map showcases nuanced color transitions and dirty clay tones while the Normal map captures fine surface details such as tile edges weathering cracks and micro-relief. Its Roughness channel is finely tuned to simulate a mostly matte non-reflective finish with subtle surface irregularities avoiding artificial glossiness. The Metallic channel remains zeroed accurately reflecting the non-metallic nature of ceramic clay. Ambient Occlusion enhances perception of depth around tile overlaps and crevices while the Height/Displacement map introduces gentle elevation shifts that bring out texture relief and accumulated grime.

Optimized for large-scale architectural visualization game environments and interior staging this seamless dirty clay tiles texture seamless high resolution up to 8k excels in both clarity and realism. Its seamless tiling feature ensures smooth repetition across broad surfaces without visible seams ideal for close-up 3D previews and high-fidelity renderings. Fully compatible with Blender Unreal Engine and Unity it integrates effortlessly into your workflow allowing for efficient iteration. For best results adjusting the UV scale is recommended to maintain realistic tile proportions and fine-tuning the roughness map can help tailor the surface response to different lighting conditions. Incorporating an ambient occlusion pass further enhances surface breakup and depth without oversharpening details delivering an authentic weathered roofing texture ready for professional use.

The dirty clay tiles texture seamless high resolution up to 8k offers a highly detailed PBR appearance ideal for realistic roofing textures enhanced further by ai texture dirty clay tiles texture seamless high resolution up to 8k capabilities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.