Dirty Clay Tiles Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Clay Tiles Texture Seamless

Texture Info

IDdirty-clay-tiles-texture-seamless
CategoryRoofing
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Dirty Clay Tiles Texture Seamless high resolution up to 8k, a meticulously crafted roofing texture designed to replicate the authentic appearance of aged clay tiles. This tileable texture captures the complex composition of weathered ceramic clay, including subtle mineral inclusions and fine-grained aggregates bound by natural silicate adhesives. The surface exhibits moderate porosity and signs of environmental wear, such as dirt deposits and slight erosion, which enhance its realism. Color variations range from earthy reds and browns to muted ochres, reflecting natural oxide layers and pigment diffusion within the clay substrate. The finish is matte with a softly roughened surface, evocative of traditional fired clay tiles exposed to outdoor elements over time.

In physically based rendering (PBR) workflows, this texture excels by providing detailed and consistent channel data that faithfully conveys material qualities. The BaseColor/Albedo map reveals the nuanced, dirty clay tones and organic color shifts, while the Normal map encodes fine surface irregularities like tile edges and weathering cracks. Roughness values are carefully balanced to simulate a predominantly matte, non-reflective finish with subtle micro-variations, avoiding an artificial shine. The Metallic channel remains zeroed, as clay is non-metallic, ensuring accurate light interaction. Ambient Occlusion enhances depth perception around tile overlaps and crevices, and the Height/Displacement map offers gentle elevation changes to emphasize the textured relief of the tiles and accumulated grime.

With an ultra-high resolution of up to 8k, this seamless dirty clay tiles texture is optimized for large-scale applications in architectural visualization, game environments, product mockups, and interior staging. Its seamless tiling ensures that it scales elegantly across extensive surfaces without visible repetition or seams, maintaining visual integrity in close-up 3D previews. The texture is fully compatible out of the box with Blender, Unreal Engine, and Unity, streamlining your workflow and keeping iteration times fast. For best results, consider adjusting the UV scale to maintain realistic tile proportions and fine-tuning the roughness map to suit lighting conditions—adding a subtle ambient occlusion pass can further enhance surface breakup without oversharpening the details.

This tileable dirty clay tiles texture seamless high resolution up to 8k offers a highly detailed, AI-generated PBR appearance ideal for realistic roofing textures with an authentic, weathered surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.