Aged Clay Tiles Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Clay Tiles Texture Seamless

Texture Info

IDaged-clay-tiles-texture-seamless
CategoryRoofing
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged clay tiles texture seamless high resolution up to 8k presents an exquisitely detailed, tileable surface that authentically replicates traditional ceramic roofing tiles crafted from natural mineral clays. These clays are expertly combined with organic binders and enriched with subtle iron oxide pigments, producing the characteristic warm, earthy tones that define aged clay tiles. The texture reveals a slightly porous, weathered finish shaped by long-term exposure to environmental elements, showcasing fine surface imperfections such as delicate micro-cracks, chipped edges, and faint mineral deposits. The composition balances the inherent hardness and brittleness of fired clay, with visible grain orientation and layering that contribute to the texture’s nuanced depth and tactile realism. This natural, weathered appearance is captured through advanced PBR channels: the BaseColor/Albedo map conveys the intricate color variations and pigment dispersion; the Normal map replicates the tile’s relief and weathered crevices; Roughness captures subtle shifts between matte and satin finishes reflecting surface wear; the Metallic map remains minimal, respecting the ceramic’s non-metallic nature; Ambient Occlusion enhances shadowed recesses for added depth; and Height/Displacement maps define tile elevation and edge detail to emphasize dimensional accuracy.

Designed for seamless tiling and optimized for high-resolution use up to 8K, this seamless aged clay tiles texture ensures flawless scaling across expansive roofing surfaces without visible seams or repetition artifacts. Its exceptional clarity and fine detail make it ideal for architectural visualizations, realistic roofing textures in 3D environments, and level dressing in both real-time and cinematic rendering workflows. Fully compatible with major 3D software such as Blender, Unreal Engine, and Unity, this AI texture supports realistic material interactions with dynamic lighting conditions. The combined effects of roughness and displacement maps allow precise simulation of natural light scattering and shadowing, enhancing the authenticity of aged clay tiles under diverse lighting—from bright sunlight to shaded interiors—making it a versatile asset for realistic roofing textures and architectural projects.

To achieve the most natural and proportional appearance of the tile pattern within your 3D scene, it is recommended to carefully adjust the UV scale so the aged clay tiles texture seamless high resolution up to 8k aligns well with the architectural context. Additionally, fine-tuning the roughness intensity can balance reflections and diffuse scattering, adapting the surface’s tactile feel to different environmental settings. Slight enhancements to the height or displacement maps further emphasize worn edges and subtle surface irregularities, contributing to an immersive and believable roofing material. This thoughtful approach guarantees the texture performs reliably across various rendering engines and real-time platforms, delivering both visual fidelity and practical usability in modern 3D projects.

The seamless aged clay tiles texture in high resolution up to 8k offers a tileable, AI-generated material with a realistic PBR appearance, allowing for detailed 3D preview and enhanced surface composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.