Ceramic Tiles Moss — Tiles Moss Old Roof Tiles — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ceramic Tiles Moss — Tiles Moss Old Roof Tiles — PBR seamless 3D texture

IDroof-tiles-14-ceramic-tiles-moss-old-discolored-weathered
Roofing
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents aged ceramic roof tiles naturally covered with moss and exhibiting signs of weathering and discoloration. The material’s base substrate is a traditional mineral ceramic composed of finely ground clays and natural binders fired to create a dense durable tile surface. Over time environmental exposure introduces varying porosity levels and surface roughness allowing moss and organic growth to take hold. The surface displays a matte slightly rough finish with subtle variations in color—ranging from earthy reds and browns to greenish moss patches—reflecting authentic aging and outdoor weathering effects typical of old man-made roofing materials. This combination of mineral composition organic overlays and surface texture creates a rich realistic appearance that is ideal for architectural visualization and game environments.

In PBR workflow terms the albedo (BaseColor) map captures the complex interplay of ceramic pigment layers moss coloration and dirt accumulation providing a highly detailed and natural color palette. The normal map meticulously encodes fine surface geometry emphasizing tile edges cracks and moss texture to enhance depth perception. Roughness maps control the varied surface reflectivity—from the dull weathered ceramic to the slightly moist uneven moss—while the absence of metallic components aligns with the non-metallic ceramic nature of the tiles. Ambient occlusion adds subtle shadowing in crevices and grout lines height maps define the micro-relief of ceramic cracks and moss growth and all these channels are combined to deliver a physically based tileable material optimized for realistic shading in both real-time and offline renderers.

Provided in a high-resolution 4K format with an optional 8K upgrade for demanding high-end projects this texture is fully optimized for use across modern 3D pipelines and compatible with Blender Unreal Engine and Unity. The texture comes in PNG and EXR formats ensuring flexibility for various workflows. For best results it is recommended to carefully adjust the UV scale to match the specific tile dimensions of your model and to fine-tune roughness values slightly in engine shaders to balance the wet moss’s subtle sheen against the dry ceramic’s matte finish enhancing realism without manual texture editing.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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