Stylized Cartoon Hand Painted Handpainted Roof Shingles — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Cartoon Hand Painted Handpainted Roof Shingles — Seamless PBR Texture

IDstylized-cartoon-hand-painted-handpainted-roof-shingles
Roofing
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized cartoon handpainted roof shingles texture is expertly crafted to represent a wooden surface that brings warmth and character to any 3D environment. The base substrate is designed to mimic natural wood featuring a distinct grain orientation and subtle porosity that conveys the organic nature of weathered wooden shingles. The texture captures the nuances of hand-painted brush strokes and color variation where pigments and dyes blend harmoniously to achieve a vibrant yet naturally consistent color response. Careful layering techniques simulate wood stains and aged paint effects resulting in a slightly matte brushed surface finish that avoids glossiness maintaining the authentic charm of wooden shingles exposed to outdoor weather conditions over time.

Optimized as a seamless PBR texture with resolutions up to 8K this material includes all essential maps for physically based rendering workflows. The BaseColor (Albedo) channel showcases the rich handpainted colors and the fine grain detail of the wooden shingles while the Normal map reveals subtle surface relief and the natural unevenness inherent to individual shingles. Roughness maps balance smooth and rough areas replicating the tactile feel of weathered wood without excessive shine and the Metallic channel remains minimal to reflect the non-metallic organic composition of the wood. Ambient Occlusion enhances shadow depth along overlapping shingle edges and crevices while Height and Displacement maps add fine surface undulations ideal for realistic parallax effects in real-time engines or detailed displacement in offline renderers.

This texture is fully compatible with popular real-time engines such as Unreal Engine and Unity as well as offline rendering software like Blender making it highly versatile for stylized environments that require authentic wooden roof shingles with a cartoonish handpainted flair. To maximize visual quality and avoid repetitive patterns it is recommended to carefully adjust the UV scale during application. Additionally tuning the roughness values to match your scene’s lighting conditions—such as slightly increasing roughness under bright illumination—helps maintain the natural handpainted appeal of the wooden shingles. Ensuring correct color space and gamma settings will also preserve the vibrant yet consistent color response across different platforms and workflows making this texture a reliable choice for enhancing the realism and artistic quality of your 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.