Butyl Rubber Slightly Tacky free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Butyl Rubber Slightly Tacky

IDbutyl-rubber-slightly-tacky
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The butyl rubber slightly tacky texture is a meticulously crafted seamless material designed to replicate the distinctive surface qualities of butyl rubber a synthetic polymer primarily composed of polyisobutylene chains. This texture captures the polymer’s inherent low permeability and exceptional durability offering a soft yet resilient base substrate free from metallic elements which ensures a predominantly matte finish. The surface features a subtle tackiness achieved through finely tuned micro-porosity and a carefully balanced surface roughness preventing the rubber from feeling overly slick or dry. Its color profile consists of a muted deep black-gray tone with hints of subdued sheen reflecting the natural pigment and slight oxidation layers that develop on butyl rubber surfaces over time due to light exposure and environmental aging.

In the PBR workflow this AI texture butyl rubber slightly tacky material translates its physical properties effectively across multiple channels. The BaseColor map reveals subtle pigment variations and the natural shading of the rubber while the Normal map reproduces delicate surface grains and micro-textures that enhance tactile realism. The Roughness map governs the semi-matte slightly adhesive finish diffusing light softly and avoiding sharp reflections characteristic of glossier surfaces. The Metallic channel remains near zero consistent with the polymer’s non-metallic nature and Ambient Occlusion adds depth by shading fine crevices and indentations realistically. The Height or Displacement map further accentuates the texture’s slightly raised surface improving depth perception and the overall tactile impression.

Rendered at an ultra-high resolution of up to 8K this tileable butyl rubber slightly tacky texture delivers exceptional detail and clarity making it ideal for close-up renders product visualization and expansive environment art. Its seamless tiling capability ensures that it can be applied across large surfaces without visible seams or repetitive patterns maintaining visual consistency in 3D projects. Fully compatible with major 3D engines such as Blender Unreal Engine and Unity this texture integrates smoothly into diverse workflows supporting realistic shading and lighting responses through its comprehensive PBR map set. For best results adjusting the UV scale is recommended to tailor the texture’s detail density to specific project requirements while fine-tuning roughness values can simulate varying degrees of surface tackiness to match different lighting conditions and desired realism levels.

The seamless butyl rubber slightly tacky surface exhibits realistic rubber textures enhanced by a detailed 3D preview for accurate PBR material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.