Nitrile Rubber Fine Grain free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Nitrile Rubber Fine Grain

IDnitrile-rubber-fine-grain
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The nitrile rubber fine grain texture is a meticulously crafted AI texture designed to replicate the unique surface characteristics of nitrile rubber a synthetic polymer known for its durability and resistance to oils and chemicals. This seamless nitrile rubber fine grain texture captures the material’s dense polymer base substrate where tightly interwoven polymer chains create a robust yet flexible foundation. The fine grain orientation reflects the microscopic aggregates embedded within the rubber matrix providing a subtle tactile surface that feels slightly coarse but uniform. The texture’s surface finish exhibits a matte appearance typical of nitrile rubber products achieved through a combination of natural pigments and colorants that produce a range of muted tones from deep blacks to subdued blues and grays faithfully represented in the Base Color (Albedo) map. This detailed composition highlights the interplay between the polymer substrate and embedded grain simulating the natural microstructural complexity of nitrile rubber materials.

In the Physically Based Rendering (PBR) channels this tileable nitrile rubber fine grain texture excels in conveying realism and material accuracy. The Normal and Height/Displacement maps emphasize the fine grain’s microstructural details capturing subtle surface variations and depth that enhance tactile perception in close-up 3D previews. The Roughness map controls the soft matte finish balancing light diffusion to replicate nitrile rubber’s characteristic low reflectivity without glossiness while the Metallic channel remains minimal to nonexistent reflecting the polymer’s non-metallic nature. Ambient Occlusion deepens crevices and grain boundaries enhancing the perception of depth and material complexity. With a resolution of up to 8K this texture provides exceptional clarity and precision making it ideal for detailed rubber textures in Blender Unreal Engine and Unity whether for real-time rendering or high-end offline workflows.

Designed for seamless integration across diverse 3D software pipelines this AI texture nitrile rubber fine grain adapts naturally to varying lighting environments maintaining consistent surface interaction and structural fidelity. To achieve the best visual results it is recommended to adjust the UV scale to match your model’s proportions ensuring the fine grain pattern remains natural and well-proportioned rather than stretched or compressed. Additionally fine-tuning the roughness intensity based on your scene’s lighting setup can significantly enhance realism allowing the nitrile rubber surface to respond authentically to highlights and shadows without appearing overly reflective or flat. This careful attention to texture mapping and material composition ensures that this seamless nitrile rubber fine grain texture reliably elevates the realism and visual impact of rubber assets across both real-time and cinematic 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.