Neoprene Foam Closed Cell free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Neoprene Foam Closed Cell

IDneoprene-foam-closed-cell
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This neoprene foam closed cell texture is expertly engineered to authentically capture the unique polymeric composition and intricate microcellular structure of closed cell neoprene rubber. Primarily composed of a synthetic rubber base substrate this material incorporates air-filled closed cells that form a durable flexible foam. These microscopic cells contribute to excellent insulation and weather-resistant properties making the texture ideal for realistic rubber surfaces. The surface finish replicates the fine matte texture typical of neoprene foam enhanced with subtle pigment variations that reflect natural dark hues—ranging from deep black to muted dark gray—with gentle tonal shifts. The detailed grain orientation and controlled porosity are represented through high-resolution normal and height maps showcasing the microscopic cell walls and foam surface irregularities. Ambient occlusion further enhances the perception of depth by accentuating shadows within the foam’s pores adding to the tactile realism of the material.

Designed for physically based rendering (PBR) workflows this seamless neoprene foam closed cell texture delivers exceptional clarity with resolutions up to 8K. The comprehensive PBR map set includes a BaseColor (Albedo) map that accurately conveys the natural dark rubber tones and subtle pigment nuances; Normal maps that simulate the complex microstructure and surface bumpiness; Roughness maps that define the characteristic low-gloss soft matte finish of neoprene foam; Metallic maps set to zero reflecting the non-metal polymer nature of the material; Ambient Occlusion maps that enhance shadow depth in crevices; and Height/Displacement maps that create convincing tactile surface depth and foam cell relief. The tileable design ensures seamless repetition without visible seams or distortions making it perfectly suited for both close-up renders and large-scale surfaces in real-time environments cinematic projects or detailed level dressing.

Fully compatible with leading 3D software including Blender Unreal Engine and Unity this AI-generated texture integrates seamlessly into diverse production pipelines helping to accelerate workflows while maintaining high material fidelity. For optimal results it is recommended to maintain a consistent UV scale to ensure uniform texel density across assets using this texture. Additionally subtle adjustments to the roughness map can fine-tune the material’s reflective properties to match different lighting conditions preserving the natural matte appearance of neoprene foam. Tweaking height or parallax settings can further enhance the perceived surface depth and tactile qualities of the closed cell structure enabling photorealistic shading and depth in both real-time and offline renders. This tileable neoprene foam closed cell texture enhanced through AI texture generation techniques offers a highly realistic PBR appearance easily evaluated through an integrated 3D preview making it an excellent choice for detailed rubber textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.