Fine Textured Rubber Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Textured Rubber Texture Seamless

Texture Info

IDfine-textured-rubber-texture-seamless
CategoryRubber
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Fine Textured Rubber Texture Seamless high resolution up to 8k—a meticulously crafted, tileable AI texture designed specifically within the rubber textures category. This texture captures the intricate composition of rubber materials, showcasing a polymer-based substrate with subtle grain orientation and micro-porosity that naturally occurs in fine textured rubber surfaces. The surface finish reflects a slightly matte, lightly worn characteristic, revealing binder interactions and colorants through a nuanced combination of pigments and oxide layers that simulate authentic weathering and material aging. These attributes come together to create a realistic, production-ready material that remains visually consistent and clear even when applied to large UV islands in modern pipelines.

This seamless fine textured rubber texture offers exceptional detail across multiple PBR channels, optimized for high resolution up to 8k for superior clarity. The BaseColor/Albedo channel reveals a natural rubber tone with carefully balanced pigments, while the Normal map enhances the fine grain and micro-detail of the texture, adding depth without overwhelming the surface. The Roughness channel conveys subtle variations, mimicking the slightly uneven, tactile feel of rubber, and the Metallic channel is minimal, reflecting rubber’s non-metallic nature. Ambient Occlusion highlights the structural consistency of the texture’s crevices and raised areas, adding realism in shadowing, while the Height/Displacement map provides a convincing sense of surface relief that can be finely tuned for parallax effects or subtle surface breakup, perfect for cinematic renders and real-time scenes alike.

Engineered for seamless integration, this tileable fine textured rubber texture seamless high resolution up to 8k works flawlessly out of the box with Blender, Unreal Engine, and Unity, accelerating iteration loops and level dressing workflows. The texture maintains cohesion and sharpness at any scale, making it ideal for both detailed material studies and large environment applications. For practical use, consider adjusting UV scale to balance micro-detail visibility without losing the organic feel, and fine-tune roughness to enhance surface breakup subtly, avoiding an overly polished look while preserving realism. This texture is licensed for both personal and commercial use, enabling versatile creative applications across diverse projects.

This fine textured rubber texture seamless high resolution up to 8k offers an AI texture fine textured rubber texture seamless high resolution up to 8k with realistic PBR appearance and a detailed 3D preview for precise material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.