Matte Textured Rubber Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Textured Rubber Texture Seamless

Texture Info

IDmatte-textured-rubber-texture-seamless
CategoryRubber
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The matte textured rubber texture seamless high resolution up to 8k is an AI-generated material meticulously designed to replicate the intricate characteristics of polymer-based rubber surfaces with exceptional realism and detail. This texture simulates a finely grained rubber substrate, featuring subtle fibrous inclusions and carefully oriented grain structures that contribute to its authentic tactile feel. The surface exhibits a distinctly matte finish, intentionally avoiding any glossiness to emphasize the diffuse light scattering typical of natural rubber materials. Muted, uniform pigments define the colorants, enhancing the natural appearance without overpowering the texture’s subtle tonal variations. Weathering effects are minimal, preserving a clean and consistent look ideal for both new and gently used rubber surfaces, while microscopic porosity and surface irregularities are encoded to reflect the material’s true physical behavior under varied lighting conditions.

Within physically based rendering workflows, this seamless matte textured rubber texture high resolution up to 8k includes a comprehensive set of maps such as BaseColor/Albedo, Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement. The BaseColor map captures the uniform yet nuanced pigment distribution of the rubber, while the Normal map delivers fine surface relief that defines the texture’s tactile quality. The Roughness channel emphasizes the non-reflective, matte finish by managing how light diffuses across the surface, and the Metallic map confirms the rubber’s non-metallic nature with values close to zero. Ambient Occlusion enhances depth perception by simulating soft shadows in crevices, and the Height/Displacement map adds convincing surface depth and parallax effects, increasing realism in close-up 3D preview renderings. Rendered at an impressive resolution of up to 8K, this tileable texture ensures crisp, consistent detail across large surfaces without visible seams or repetition, making it a versatile asset for high-fidelity rubber textures.

Optimized for seamless integration into major 3D software platforms including Blender, Unreal Engine, and Unity, this AI texture accelerates creative workflows requiring high-quality rubber surfaces. Its tileable design guarantees scalability and adaptability for diverse applications such as environment art, product visualization, and concept development. For best results, adjusting the UV scale to match the physical dimensions of your rubber model helps maintain natural tiling and avoid distortion. Additionally, fine-tuning roughness and height map intensities according to your scene’s lighting conditions can significantly enhance the material’s realism by highlighting subtle surface variations and depth. This thoughtful approach ensures the matte textured rubber texture seamless high resolution up to 8k integrates smoothly into your projects, delivering both visual impact and efficient performance for realistic material composition and 3D preview needs.

This tileable matte textured rubber texture seamless high resolution up to 8k offers a realistic PBR appearance with consistent detail and durability, ideal for AI texture applications requiring seamless matte textured rubber texture seamless high resolution up to 8k quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.