Rubberized Floor Mixed Chips free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rubberized Floor Mixed Chips

IDrubberized-floor-mixed-chips
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The rubberized floor mixed chips texture is a premium seamless and tileable AI-generated texture meticulously designed to replicate the complex composition of rubberized flooring surfaces. At its core this texture models a durable polymer base—typically an elastomeric rubber substrate—combined with embedded mixed aggregate chips composed of small mineral and ceramic fragments. These chips are securely bonded within the rubber matrix using specialized binders and adhesives creating a surface that balances resilience with visual intricacy. The interaction between the smooth slightly elastic rubber base and the rough irregular chips produces a surface finish that alternates between matte and subtly glossy areas reflecting the engineered porosity and natural wear typical of high-traffic rubber flooring. Pigments and oxide layers add nuanced color variations and depth captured accurately in the BaseColor/Albedo channel which ensures a realistic chromatic range from muted earth tones to vibrant speckles inherent to the aggregates.

The detailed surface structure of the mixed chips and the underlying rubber grain orientation is emphasized through the Normal map enhancing tactile realism by simulating micro-relief and subtle surface undulations. The Roughness map delineates glossiness contrasts between the rubber binder’s smooth areas and the slightly coarse mineral chips enabling nuanced light reflections and realistic material interaction in physically based rendering workflows. Ambient Occlusion adds depth by accentuating shadows in crevices between chips while the Height/Displacement map introduces subtle surface relief that enhances dimensionality for close-up renders and real-time applications. The Metallic channel remains minimal consistent with the non-metallic nature of rubber composites ensuring accurate material representation across diverse platforms such as Blender Unreal Engine and Unity. Offered at resolutions up to 8K this texture maintains exceptional clarity and detail even on large UV islands making it ideal for cinematic visuals architectural visualization and real-time rendering projects.

For optimal results it is important to maintain consistent UV scaling when applying this tileable rubberized floor mixed chips texture to prevent stretching and preserve natural texel density which maintains the cohesive appearance of the rubberized surface across different 3D assets. Additionally fine-tuning the Roughness map allows precise control over the interplay between the matte rubber base and the subtly reflective aggregate chips enhancing tactile qualities and visual depth. Adjusting Height or parallax settings can further improve the perceptual relief of the mixed chips especially in interactive or close-up scenes where the detailed surface topography significantly contributes to realism. This AI texture includes a real-time 3D preview for accurate evaluation providing a reliable and versatile solution for integrating realistic rubber textures into your 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.