This seamless rough tire tread rubber texture high resolution up to 8ktexture is expertly crafted to replicate the intricate and rugged surface of authentic tire rubber, delivering exceptional detail and realism for your 3D preview and material composition projects. The texture captures the complex composition of a polymer-based rubber substrate, which forms the durable core of the tire tread. Reinforced with carbon black pigments and synthetic binders, this substrate enhances elasticity and wear resistance, vital for withstanding harsh road conditions. Embedded microscopic fibers and particulate fillers create a natural grain orientation and subtle porosity throughout the rubber matrix, mimicking the porous and weathered surface typical of off-road tires. The finish is matte and slightly coarse, reflecting the natural abrasion, dirt accumulation, and surface wear, which add to the tactile authenticity of the material’s appearance.
These material characteristics translate seamlessly across the texture’s PBR channels to support physically accurate shading and lighting interaction. The Base Color (Albedo) map conveys deep black and gray tones with natural pigment variation from carbon black, while the Normal map highlights the rugged tread relief, fiber details, and grain direction. The Roughness map controls the diffuse, non-reflective surface quality, emphasizing the matte finish and subtle wear. The Metallic map remains near zero, consistent with the organic, non-metallic nature of rubber. Ambient Occlusion enhances shadow depth within the tread grooves, and the Height/Displacement map adds realistic elevation changes and tactile surface relief, ideal for close-up rendering and dynamic lighting environments. This tileable rough tire tread rubber texture seamless high resolution up to 8ktexture ensures flawless repetition without visible seams or distortion, making it suitable for large surfaces such as vehicle models or environmental assets.
Optimized for high-resolution applications, this AI texture rough tire tread rubber texture seamless high resolution up to 8k integrates smoothly with Blender, Unreal Engine, and Unity pipelines. The 8K resolution preserves crisp detail and subtle surface nuances even at close range, enhancing realism and visual depth in any project. For optimal results, adjusting the UV scale to fit the tire tread size ensures a natural and consistent pattern appearance. Additionally, fine-tuning the roughness intensity helps balance the interplay between the rubber’s matte base and the occasional gloss caused by wear or moisture. Using the Height/Displacement map with tessellation or parallax techniques further accentuates the rugged relief, adding a tactile dimension that significantly elevates the material’s authenticity in renders and 3D previews.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
