Rubberized Track — Track Running Rubberized Running Rubberized Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rubberized Track — Track Running Rubberized Running Rubberized Floor — PBR seamless 3D texture

IDrubberized-track-rubber-gym-gym-floor-athletics-track-running
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This rubberized track texture is a meticulously crafted seamless 3D material designed to replicate the authentic appearance of man-made rubberized flooring commonly found in gym floors athletics tracks and running surfaces. The base substrate mimics a polymer rubber composite enhanced with synthetic binders and fine aggregates that provide durability and flexibility. Its surface finish is slightly textured with subtle micro-porosity and minimal weathering effects capturing the characteristic grip and wear of real rubberized track materials. The coloration is achieved through specialized pigments mixed into the rubber matrix delivering consistent and vibrant albedo tones with nuanced variations that avoid flatness.

Physically based rendering (PBR) channels in this texture set accurately convey the material’s complexity. The Albedo map defines the rich matte rubber color while the Normal map reveals the intricate surface micro-relief and grain orientation simulating the subtle bumps and ridges typical of running track surfaces. The Roughness map controls the balanced semi-matte finish ensuring realistic light scattering without unwanted shine and the Height map provides depth for enhanced parallax or displacement effects reinforcing the tactile feel of the rubber compound. Ambient Occlusion enhances shadowing within crevices improving overall realism. The texture contains no metallic elements appropriate for a non-metallic polymer material and is optimized for the metal/roughness PBR workflow to maintain consistent shading across diverse renderers.

Available in high-resolution 4K with an optional 8K upgrade this texture is fully tileable and optimized for modern 3D pipelines including Blender Unreal Engine and Unity. Its seamless design ensures it can be applied over large areas such as gym floors or athletic tracks without visible repetition delivering reliable results without manual tweaking. For best practical results adjusting the UV scale to match real-world measurements and fine-tuning the roughness values can enhance realism in different lighting scenarios especially for outdoor or indoor track environments. This balance of detail and performance makes it suitable for both real-time game engines and offline renderers supporting consistent shading and high fidelity across digital content creation workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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