Epdm Rubber Sheet Dull Matte free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Epdm Rubber Sheet Dull Matte

IDepdm-rubber-sheet-dull-matte
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The EPDM rubber sheet dull matte texture is a meticulously crafted AI-generated PBR material designed to authentically replicate the polymer-based composition of ethylene propylene diene monomer (EPDM) rubber surfaces. This synthetic rubber primarily consists of durable polymer chains blended with specialized binders and additives which enhance flexibility weather resistance and long-term durability. The characteristic dull matte finish originates from finely controlled surface texturing combined with subtle pigment dispersion reducing surface gloss and producing a natural non-reflective appearance. The base substrate is represented in the BaseColor/Albedo map showcasing a consistent dark rubber tone with gentle variations that simulate natural pigment distribution. Meanwhile the Normal and Height/Displacement maps capture the micro-roughness and gentle surface undulations typical of EPDM sheets including faint grain orientation and minor porosity resulting from manufacturing processes and environmental exposure over time.

This seamless EPDM rubber sheet dull matte texture is tileable and optimized for high-fidelity rendering workflows offering a resolution of up to 8K to ensure crisp detail across large UV islands without sacrificing realism. The Roughness map emphasizes the matte finish by maintaining low reflectivity and diffused light scattering while the Metallic channel remains minimal to accurately convey the non-metallic nature of EPDM rubber. Ambient Occlusion enhances depth perception by simulating soft shadows within crevices and surface imperfections contributing to the overall natural look and tactile feel of the material. Fully compatible with leading 3D software such as Blender Unreal Engine and Unity this ai texture epdm rubber sheet dull matte is ideal for cinematic renders real-time visualization and detailed material studies requiring high-quality rubber textures.

When applying this tileable EPDM rubber sheet dull matte texture adjusting the UV scale is recommended to balance detailed surface features with rendering performance especially on expansive models or environments. Fine-tuning the roughness values can help tailor the matte surface properties to better fit specific lighting setups or artistic preferences. Additionally subtle use of the height or displacement maps can add realistic surface depth and breakup without distorting the model’s smooth silhouette preserving the authentic tactile character of the EPDM rubber sheet dull matte finish. This carefully engineered texture guarantees seamless surface continuity making it a versatile and reliable choice for any project that demands detailed physically accurate rubber textures with exceptional clarity and natural appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.