Dirty Textured Rubber Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dirty Textured Rubber Texture Seamless

IDdirty-textured-rubber-texture-seamless
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Explore the dirty textured rubber texture seamless high resolution up to 8ktexture a highly detailed AI texture designed to replicate the authentic look and feel of polymer-based rubber surfaces for your 3D projects. This texture captures a flexible slightly porous rubber substrate embedded with fine aggregates and fibers that give rise to a distinctive grain orientation and tactile roughness. The surface finish showcases natural wear and grime accumulation resulting in a weathered and imperfect appearance that enhances the realism of any material or environment. Subtle pigments and oxide layers gently shift the base color toward muted dark grays and blacks enriched with nuanced dirt and discoloration that add visual depth and complexity making it ideal for realistic renderings and immersive 3D previews.

In terms of PBR channels the BaseColor/Albedo conveys the diffuse coloration influenced by the rubber’s base hues combined with dirt deposits while the Normal map captures intricate micro-details like embedded particles subtle cracks and uneven surface textures. The Roughness channel highlights the contrast between matte weathered areas and slightly smoother worn patches supporting a natural variation in surface reflectivity. Metallic values remain minimal or zero consistent with the non-metallic nature of polymeric rubber materials. Ambient Occlusion enhances shadowed crevices and indentations adding dimensionality whereas the Height/Displacement map provides gentle elevation changes that emphasize the material’s tactile quality and worn texture. This tileable dirty textured rubber texture seamless high resolution up to 8k ensures flawless surface continuity without visible seams or repetition artifacts making it suitable for large-scale applications.

Optimized at a striking resolution of 8192 x 8192 pixels this seamless dirty textured rubber texture seamless high resolution up to 8ktexture delivers crisp detailed visuals even at close range and is fully compatible with popular 3D software such as Blender Unreal Engine and Unity. For optimal results maintain consistent texel density across all rubber assets and carefully adjust UV scaling to avoid distortion. Fine-tuning roughness parameters can simulate varying levels of surface contamination or wear adapting dynamically to your scene’s lighting conditions and enhancing the overall authenticity of your renders. This ai texture dirty textured rubber texture seamless high resolution up to 8k is a versatile and production-ready resource that balances micro-detail precision with structural consistency.

Perfect for applications ranging from architectural visualizations and game environments to product mockups and interior staging this tileable dirty textured rubber texture seamless high resolution up to 8ktexture brings a visually compelling realistic rubber material to your projects. Whether applied to floor mats industrial components or worn rubber seals it enhances the tactile and visual appeal of your scenes elevating the immersive quality of your 3D experiences with authentic surface imperfections and advanced PBR rendering capabilities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.