Dirty Textured Rubber Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Textured Rubber Texture Seamless

Texture Info

IDdirty-textured-rubber-texture-seamless
CategoryRubber
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the dirty textured rubber texture seamless high resolution up to 8k, a meticulously crafted AI texture designed to bring authentic rubber surfaces to your 3D projects. This texture emulates a polymer-based rubber substrate characterized by a slightly porous, flexible material with embedded fine aggregates and fibers that contribute to its unique grain orientation and tactile roughness. The surface finish reveals natural wear and grime accumulation, offering a weathered, imperfect look that enhances realism. Pigments and oxide layers subtly shift the base color toward muted dark grays and blacks, enriched with hints of dirt and discoloration that add depth and complexity to the visual experience.

In terms of PBR channels, the BaseColor/Albedo reflects the diffuse coloration influenced by dirt and underlying rubber hues. The Normal map captures the micro-detail of the textured, uneven rubber surface, including subtle cracks and embedded particles, while the Roughness channel highlights areas of matte finish contrasted by slightly smoother, worn patches. Metallic is minimal or null, consistent with non-metallic polymeric materials. Ambient Occlusion enhances the shadows within crevices and indentations, giving greater depth, whereas the Height/Displacement map provides subtle elevation changes that emphasize the tactile quality of the rubber’s weathered texture.

This seamless dirty textured rubber texture seamless high resolution up to 8k is optimized for demanding visual environments, scaling elegantly across large surfaces without visible seams or repetition artifacts. Its high resolution, up to 8192 x 8192 pixels, ensures crisp detail even in close-up 3D previews and renders. Compatible out of the box with Blender, Unreal Engine, and Unity, this AI texture streamlines your workflow, enabling fast iteration loops and professional results. For the best appearance, it is recommended to maintain consistent texel density across all rubber assets and adjust UV scale carefully to avoid distortion. Additionally, fine-tuning roughness values can help simulate varied surface contamination or wear levels depending on your scene’s lighting conditions.

Perfect for architectural visualization, game environments, product mockups, and interior staging, this tileable dirty textured rubber texture seamless high resolution up to 8k texture provides a production-ready solution that balances micro-detail precision with structural consistency. Whether applied to floor mats, industrial components, or worn rubber seals, it delivers an authentic, visually compelling material that elevates the realism of your projects and enhances immersive 3D experiences.

The AI-generated dirty textured rubber texture seamless high resolution up to 8k offers realistic rubber textures with detailed surface imperfections and PBR appearance for advanced material rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.