Silicone Rubber Smooth free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Silicone Rubber Smooth

IDsilicone-rubber-smooth
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Silicone Rubber Smooth Texture is a meticulously engineered seamless material designed to replicate the intrinsic properties of smooth silicone rubber surfaces with exceptional fidelity. At its core this texture simulates a polymer-based substrate characterized by a dense homogenous matrix that provides the characteristic flexibility and resilience of silicone rubber. The base substrate is represented through the BaseColor/Albedo map featuring subtle evenly distributed pigment tones that emulate the soft muted coloration typical of natural silicone rubber. Fine micro-variations in the surface including slight undulations and textural softness are captured in the Normal and Height/Displacement maps creating convincing depth and tactile detail without interrupting the clean seamless appearance of the material.

This tileable silicone rubber smooth texture balances its surface finish by integrating a Roughness channel that blends matte and semi-gloss areas reflecting the smooth yet subtly tactile finish of silicone rubber while the Metallic map remains minimal to preserve the non-metallic polymer nature of the substrate. Ambient Occlusion enhances the perception of micro-crevices and soft shadows that naturally occur on rubber surfaces contributing to a realistic 3D visual impression. Designed for physically based rendering (PBR) workflows this AI texture silicone rubber smooth supports up to 8K resolution ensuring crisp detail across large surfaces without visible tiling artifacts. Its refined surface finish mimics the polished yet soft tactile feel of silicone rubber maintaining naturalistic lighting responses under various illumination conditions making it ideal for photorealistic rubber textures in diverse projects.

Ready for seamless integration with leading 3D platforms such as Blender Unreal Engine and Unity this silicone rubber smooth texture includes a comprehensive set of texture maps—BaseColor Normal Roughness Metallic Ambient Occlusion and Height/Displacement—to enable realistic material shading and surface interaction with minimal setup. The tileable design ensures consistent micro-detail across architectural visualizations product mockups interactive game environments and interior staging. For best practical results it is recommended to maintain uniform UV scaling across your models to avoid distortion or stretching of the seamless silicone rubber smooth pattern. Additionally fine-tuning the Roughness map can help tailor the material’s reflectivity allowing customization from a soft matte silicone rubber to a subtly glossy surface adding versatility to your creative projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.