Discover the worn textured rubber texture seamless high resolution up to 8k, a meticulously crafted AI texture designed to replicate the complex materiality of aged rubber surfaces. This tileable texture evokes the polymeric base of rubber, featuring subtle fiber-like reinforcements and micro-aggregates that simulate natural wear, abrasion, and slight porosity from prolonged exposure. The surface finish balances a matte, slightly roughened appearance with areas of faint gloss, reflecting typical weathering and use patterns. The color palette captures muted, dark gray-black tones interspersed with dusty highlights, replicating pigment depletion and oxide layer aging commonly seen in rubber components. This nuanced composition translates into detailed PBR channels: the BaseColor/Albedo defines the deep, worn pigmentation; the Normal map adds fine surface irregularities and indentations; Roughness highlights the interplay between smooth and scuffed areas; Metallic remains minimal, reflecting rubber’s non-metallic nature; Ambient Occlusion enhances depth perception in crevices; and Height/Displacement subtly emphasizes surface texture for realistic visual depth.
Rendered in high resolution up to 8k, this seamless worn textured rubber texture is optimized for high-fidelity 3D preview applications, providing exceptional clarity and detail across large surfaces without visible tiling artifacts. Its seamless tiling capability ensures smooth repetition, ideal for both real-time scenes and cinematic renders. The texture integrates effortlessly with industry-standard engines such as Blender, Unity, and Unreal Engine, requiring minimal setup to achieve photorealistic rubber materials. The asset’s stability and avoidance of repetitive patterns make it particularly valuable for level dressing and detailed material studies, ensuring consistent visual quality even in expansive environments.
For best results, it is recommended to fine-tune the roughness and normal intensity to align with your specific lighting conditions and scene requirements, maintaining a grounded and authentic rubber appearance. Adjusting the UV scale can further enhance realism by matching the texture’s granularity to the object’s physical dimensions, preventing unnatural repetition. This worn textured rubber texture seamless high resolution up to 8k offers a versatile and reliable solution for artists and developers seeking to elevate their projects with high-quality rubber materials, combining technical excellence with practical usability.
This tileable worn textured rubber texture seamless high resolution up to 8k offers a highly detailed, realistic PBR appearance ideal for AI texture applications and other rubber textures requiring precise, seamless material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
