Cracked and Peeling Rusted Metal PBR Texture in Warm Orange and Dark Gray

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Peeling Rusted Metal in Warm Orange and Dark Gray seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-rusted-metal-texture-with-cracks-and-peeling-paint
CategoryRust
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture captures the gritty details of heavily rusted metal with peeling and cracked paint layers. The surface features dominant warm orange and burnt sienna hues from intense oxidation, contrasted by patches of dark gray-blue metal beneath chipped and split paint. Texture highlights include rough, corroded areas with granular rust patterns, pitted metal spots, and jagged fractured edges where paint flakes off. The visual complexity from speckled rust clusters and irregular erosion marks enhances realism. It has a dry, rough surface feel associated with long-term exposure to the elements and industrial decay. As a fully tileable and PBR-ready 4K source texture, it integrates smoothly into 3D workflows using Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for aging factory floors, sci-fi corridors, industrial props, weathered mechanical parts, and post-apocalyptic environments, this texture delivers high fidelity visuals for realistic rust and metal damage effects in any project. It is unique in its vivid contrast between corroded orange rust and cold dark metal tones, accentuated by dynamic cracks, splits, and peeling paint.

Best Uses for This Texture

  • Industrial panels and machinery parts
  • Sci-fi props and hard-surface assets
  • Rusty, brushed or painted metal surfaces
  • Game environment details
  • Product renders and close-up material shots
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Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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