Rusty Metal Texture with Chipped Paint and Corrosion

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Rusty Metal with Chipped Paint and Corrosion seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-rusty-metal-with-chipped-paint-and-holes
CategoryRust
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture presents a richly detailed rusty metal surface characterized by extensive corrosion and peeling paint. The metal base reveals a rough, heavily oxidized layer with deep rusty browns and burnt sienna hues, contrasting with weathered gray-blue patches of deteriorated paint. The texture features numerous chipped edges and flakes of paint curling away from the surface, highlighting the advanced stage of material decay. Several small holes and pits punctuate the rough surface, emphasizing the metal’s degradation over time. The pattern is randomized and organic, with no distinct directional cracks but rather scattered patches of damage across the surface. The overall feel is dry, rugged, and textured, showcasing both the tactile roughness of oxidized metal and the brittle, fragile nature of peeling paint. This 4K tileable edition is PBR-ready, ideal for realistic rendering in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software. Its worn, industrial look suits environments like factory floors, abandoned machinery, sci-fi dystopias, or post-apocalyptic sets, adding authenticity to any project requiring detailed decay and corrosion effects.

Best Uses for This Texture

  • Industrial panels and machinery parts
  • Sci-fi props and hard-surface assets
  • Rusty, brushed or painted metal surfaces
  • Game environment details
  • Product renders and close-up material shots
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Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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