The aged clay soil texture seamless high resolution up to 8ktexture captures the intricate composition of natural sand-soil substrates, offering a detailed and authentic surface ideal for realistic 3D materials. This texture simulates a mineral-rich base of fine clay particles interspersed with subtle organic inclusions and weathered aggregates, reflecting the natural porosity and slight compaction found in aged soil environments. The surface finish exhibits a matte, slightly rough appearance typical of unpolished earthen materials, enhanced by subtle variations in pigment concentration, ranging from muted reddish-browns to soft ochre tones, created by natural iron oxide layers and organic matter. The binders in this texture are represented by the cohesive clay matrix that holds the granular elements together, producing a balanced, natural cohesion visible in the seamless tileable design.
In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map features nuanced earth tones with natural color gradations, avoiding flatness to maintain visual interest across large UV islands. The Normal map reproduces the micro-roughness and fine grain orientation, adding tactile depth without overpowering the surface detail. Roughness values are calibrated to reflect the semi-porous aged clay surface, neither overly glossy nor completely matte, ensuring realistic light scattering typical of soil textures. This texture contains no metallic elements, so the Metallic channel is kept minimal or black. Ambient Occlusion enhances crevices and subtle depressions where soil compaction and erosion are evident, while the Height/Displacement map provides gentle undulations and surface irregularities that can be leveraged for enhanced parallax effects or terrain modeling.
Designed specifically for seamless tiling and optimized at up to 8k resolution, this ai texture aged clay soil texture seamless high resolution up to 8k integrates smoothly into modern 3D pipelines, compatible out of the box with Blender, Unity, and Unreal Engine. Its high resolution supports detailed close-up renders without sacrificing performance or clarity, making it perfect for architectural visualization, game environments, product mockups, and interior staging. For best results, maintain consistent texel density across your assets and keep UV layouts uniform to prevent texture distortion or stretching. Adjusting the roughness channel slightly can help tailor the surface reflectivity to different lighting scenarios, enhancing realism in your projects.
The tileable aged clay soil texture seamless high resolution up to 8k offers a realistic sand-soil texture composition with a detailed 3D preview that highlights its seamless aged clay soil texture and PBR appearance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
