The Perlite Soil Mix White Granules texture is a meticulously crafted seamless material that authentically captures the composition of lightweight volcanic glass aggregates combined with natural soil substrates. This texture reveals the distinctive porous structure of expanded perlite granules interspersed within a fine sand-soil matrix, characterized by a predominantly white mineral base complemented by subtle off-white and beige tones. The granular surface exhibits a natural matte finish with delicate roughness and slight weathering effects, faithfully replicating the irregular shapes, microscopic pits, and unique porous qualities typical of perlite particles. The composition’s aggregate orientation and high porosity are clearly represented, contributing to a tactile surface appearance that remains visually clean and crisp without gloss or metallic reflections. Embedded mineral pigments and oxide layers gently influence the diffuse color, while the absence of metallic elements ensures an organic, non-reflective soil surface that emphasizes natural light diffusion and shadow play.
This high-resolution texture set includes a comprehensive collection of PBR maps designed to simulate real-world materials with precision. The BaseColor (Albedo) channel displays the soft white and cream hues of the perlite-soil blend, enhanced by subtle mineral variations, while the Normal map adds intricate surface detail by emphasizing granule edges and fine depressions. The Roughness channel governs the non-glossy, matte finish, promoting diffuse light scattering without any metallic shine, which is confirmed by a zeroed Metallic map. Ambient Occlusion enhances depth by shading the crevices between granules, and the Height/Displacement map introduces micro-relief to break up the surface, ideal for close-up renders requiring enhanced realism. All maps are seamlessly tileable and optimized for ultra-high resolution up to 8K, making this texture perfect for detailed architectural visualizations and expansive environmental scenes in modern 3D workflows.
Engineered for seamless integration, this tileable Perlite Soil Mix White Granules texture supports smooth workflows across popular 3D platforms including Blender, Unreal Engine, and Unity. Its natural noise patterns and balanced detail maintain visual interest across all viewing distances, from distant terrain to detailed soil patches. For optimal results, adjusting the UV scale allows precise control over granule size and density, enabling customization suitable for various scene contexts. Additionally, fine-tuning the roughness map can enhance the subtle interplay of light and shadow, reinforcing the texture’s realistic tactile quality without compromising its matte character. Utilizing the height or parallax maps further improves depth perception on flat or low-poly surfaces, creating an immersive sand-soil environment with convincing surface complexity. This AI texture Perlite Soil Mix White Granules delivers a realistic 3D preview of its mineral-rich composition and detailed sand-soil textures, ideal for achieving authentic natural environments in digital projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
