Detailed Clay Soil Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Clay Soil Texture Seamless

Texture Info

IDdetailed-clay-soil-texture-seamless
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the detailed clay soil texture seamless high resolution up to 8k texture, meticulously crafted to represent the natural complexity of clay-rich soil found within the sand-soil category. This tileable texture combines fine mineral particles with organic matter and subtle fibrous elements, reflecting the intricate composition of clay soil substrates. The texture showcases a balanced porosity and weathering pattern, where mineral aggregates and fine clay binders create a cohesive surface that is neither overly smooth nor excessively rough. The color palette captures earthy tones enhanced by natural oxide layers and subtle pigment variations, lending authenticity to the base color (albedo) channel. The surface finish is matte with gentle micro-roughness, simulating a slightly weathered soil surface that is neither polished nor highly reflective, perfectly suited for naturalistic material applications.

The PBR channels are carefully tuned for realism and ease of integration. The BaseColor channel displays nuanced brown and reddish hues characteristic of clay soils, while the Normal map captures soft undulations and fine grain orientation that emphasize subtle surface depth. The Roughness map balances smooth and rough patches to replicate natural soil granularity, avoiding repetitive artifacts common in auto-generated textures. Ambient Occlusion enhances shadowed crevices between soil clumps, adding dimensionality and grounding the material visually. The Metallic channel remains minimal, as clay soil is non-metallic, while the Height/Displacement map provides gentle elevation variations for parallax or tessellation effects, adding realism when viewed at close range. This detailed clay soil texture seamless high resolution up to 8k is optimized for large surfaces, delivering clean repeatability without visible seams, ideal for cinematic renders, real-time scenes, and level dressing.

Compatible with Blender, Unity, and Unreal Engine, this high-resolution texture requires minimal setup and integrates smoothly into diverse workflows. For optimal results, it is recommended to maintain consistent texel density and uniform UV scaling across your assets to prevent distortion or stretching of the tileable detailed clay soil texture seamless high resolution up to 8k. Adjusting the roughness parameter slightly higher can enhance the natural matte finish, while subtle use of the height map can add convincing depth to terrain or material studies. This asset is licensed for personal and commercial use, making it a valuable addition to any material library focused on realistic sand-soil textures with a focus on detailed clay soil characteristics.

This AI texture offers a seamless, detailed clay soil texture in high resolution up to 8K, providing a realistic PBR appearance with a 3D preview to accurately assess its material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.