Dirty Clay Soil Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Clay Soil Texture Seamless

Texture Info

IDdirty-clay-soil-texture-seamless
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The dirty clay soil texture seamless high resolution up to 8k is a meticulously crafted AI-generated material designed to replicate the natural complexity of clay-rich soil substrates. This texture captures the intricate blend of fine mineral particles, organic matter, and subtle aggregates that compose typical clay soil, lending it a slightly sticky yet crumbly appearance. The surface finish mimics a weathered, earthy terrain with mild porosity and varied grain orientation, reflecting natural soil compaction and erosion processes. Colorants in this texture are derived from natural pigments and iron oxide layers, producing a warm, muted palette of browns and reds with occasional darker flecks that enhance realism. These compositional details are expertly translated across the PBR channels: the BaseColor/Albedo defines the nuanced dirt tones, while the Normal map introduces micro surface irregularities and grain depth, emphasizing the soil’s tactile roughness. The Roughness map balances matte and semi-gloss areas, simulating moist patches and drier, cracked soil. Minimal Metallic values ensure an organic, non-reflective appearance, and Ambient Occlusion highlights the subtle crevices and depressions. Height and displacement maps add depth, reinforcing the texture’s three-dimensional feel on large surfaces.

Rendered at a stunning 8k resolution, this tileable dirty clay soil texture seamless high resolution up to 8k delivers unmatched clarity and detail, making it ideal for high-fidelity real-time scenes, cinematic renders, and extensive level dressing in tools like Blender, Unity, and Unreal Engine. Its seamless tiling capability ensures that the pattern repeats naturally without visible seams or distracting artifacts, which is essential for large terrain models or close-up shots requiring consistent material quality. The AI-enhanced generation process fine-tunes the texture for stability and visual coherence, avoiding repetitive patterns that typically challenge auto-generated assets. This makes it highly reliable for accelerated sand-soil workflows, providing predictable, repeatable results across diverse project environments.

When integrating this texture into your 3D projects, it is advisable to adjust the roughness and normal map intensities to suit your scene’s specific lighting conditions, ensuring the soil surface appears grounded and natural under varying illumination. Additionally, modifying the UV scale can help maintain realistic grain and aggregate proportions relative to the overall environment, especially when working with expansive terrains. The combination of high-resolution texture data and well-balanced PBR channels makes this dirty clay soil texture seamless high resolution up to 8k an indispensable asset for artists and developers seeking authentic, high-quality sand-soil textures with dynamic 3D preview capabilities.

This AI-generated dirty clay soil texture seamless high resolution up to 8k offers a highly detailed and realistic PBR appearance, accurately capturing the rough and granular composition characteristic of dirty clay soil texture seamless high resolution up to 8ktexture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.