Detailed Wet Soil Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Wet Soil Texture Seamless

Texture Info

IDdetailed-wet-soil-texture-seamless
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This detailed wet soil texture seamless high resolution up to 8ktexture offers an exceptionally realistic representation of moist sand-soil substrates, capturing the intricate interplay of natural materials with outstanding fidelity. At its core, this texture is composed of a finely balanced blend of mineral grains, organic fibers, and subtle clay binders, which together create the distinctive cohesion and porosity typical of wet soil environments. The surface finish reveals a slightly rough, damp appearance marked by delicate micro-aggregates and occasional micro-cracks formed through natural weathering processes. These complex micro-details contribute to a tactile quality that enhances realism, while the color palette features muted earth tones—rich browns, grays, and hints of iron oxide layers mixed with organic matter—that are faithfully represented in the BaseColor/Albedo channel to simulate the natural wet soil look.*

In terms of physically based rendering (PBR) channels, the Normal map highlights fine grain orientation and subtle surface unevenness, giving depth and texture to the material. The Roughness channel expertly balances wet sheen and matte patches, controlling reflectivity to replicate the nuanced wetness of soil without overwhelming glossiness. The Metallic channel remains minimal, reflecting the organic and mineral nature of the substrate without introducing artificial shine. Ambient Occlusion enhances structural depth by accentuating shadows in crevices and depressions, while the Height/Displacement channel adds subtle vertical variations to mimic natural soil compaction and erosion. This tileable detailed wet soil texture seamless high resolution up to 8k ensures clean, repeatable patterns that extend flawlessly across large surfaces, making it ideal for cinematic rendering, real-time scenes, and level dressing workflows in Blender, Unity, or Unreal Engine.*

Designed for maximum versatility and quality, this ai texture detailed wet soil texture seamless high resolution up to 8ktexture is optimized for 3D preview and production pipelines, enabling artists and developers to achieve predictable, high-quality results with minimal setup. When integrating this sand-soil texture into your project, it is recommended to carefully adjust the UV scale to maintain the natural grain size relative to your scene’s context, preserving realism. Additionally, fine-tuning the roughness intensity can help synchronize the wet sheen with your lighting environment, enhancing authenticity without diminishing the subtle matte areas. This seamless detailed wet soil texture seamless high resolution up to 8k stands as a production-ready solution that prioritizes micro-detail and structural authenticity across diverse applications.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.