This Rough Uneven Dirt texture presents a highly detailed and physically based 3D surface perfectly capturing the complex composition of coarse lunar regolith and extraterrestrial terrain. The base substrate mimics a natural mineral and fine-grained organic blend with irregular aggregates and gritty particles creating an authentic weathered outdoor appearance. The surface finish conveys a rough unpolished quality typical of uneven dirt and sand found on rugged space environments like the moon 03 collection showing subtle porosity and micro-cracks that enhance realism. Coloration is driven by muted earth tones with oxide layers simulating natural pigments reflected accurately across the Albedo (BaseColor) channel for a true-to-life representation of dusty coarse dirt exposed to harsh environmental conditions.
Each PBR map is carefully designed to support advanced real-time and offline renderers in modern pipelines optimized for Blender Unreal Engine and Unity. The Normal map encodes fine surface irregularities and grain orientation while the Roughness channel balances the scattering and reflection properties to emphasize the coarse matte finish typical of outdoor and extraterrestrial terrain. Metallic values are minimal consistent with non-metallic soil and regolith composition. Ambient Occlusion enhances shadowing in crevices and uneven areas adding depth and realism and the Height map provides accurate displacement data for enhancing parallax effects and terrain variation. Textures are available up to 4K resolution with an optional 8K version for high-end projects requiring ultra-detailed close-ups and large-scale scenes.
This seamless and tileable 3D texture is designed for versatility across various digital content creation tools and game engines delivering reliable results without manual tweaking. The material uses a metal/rough workflow to ensure consistent shading and lighting calibration making it suitable for both real-time outdoor environments and offline renderings of lunar and space-themed scenes. For practical use adjusting the UV scale can help maintain the natural scale of the coarse dirt grains while subtle roughness tuning can simulate varying degrees of moisture or compaction on the surface enhancing realism in different environmental contexts.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.