Pebbles Pathway Stones — Pathway Stones Walkway Stony Pebbly Gravelly — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Pebbles Pathway Stones — Pathway Stones Walkway Stony Pebbly Gravelly — PBR seamless 3D texture

IDfloor-pebbles-01-pebbles-pathway-stones-walkway-driveway-stones-stony
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Pebbles Pathway Stones seamless 3D texture features a natural composition inspired by outdoor terrain covered in loose stones and scattered pebbles ideal for pathways walkways and driveway stones. The material simulates a stony pebbly and gravelly surface composed of mineral aggregates bound by a subtle organic binder that provides slight cohesion while maintaining natural porosity. The surface finish is matte and weathered reflecting realistic outdoor conditions with minimal reflectivity and a rough uneven texture typical of natural floor pebbles 01. Colorants are represented by earth-toned pigments and oxide layers that create varied hues of grays browns and muted greens adding to the natural unpolished appearance of the gravelly substrate.

In this physically based rendering (PBR) texture the base substrate and its mineral composition are captured in the Albedo channel presenting the true color information with natural variations. The Normal map defines the stony uneven surface geometry adding depth to the scattered pebbles and loose stones without increasing polygon count. Roughness maps emphasize the matte weathered finish controlling light diffusion and highlighting the material’s low gloss typical of outdoor gravelly terrain. The Metallic channel is kept minimal or zero as this organic and mineral mix lacks metal components. Ambient Occlusion enhances shadowing in crevices between stones for enhanced realism while the Height map provides subtle displacement cues perfect for simulating slight elevation changes on pathways and driveways.

Provided in 4K resolution with an optional 8K upgrade this tileable and seamless texture is optimized for modern 3D pipelines and game engines including Blender Unreal Engine and Unity. Its metal/rough workflow calibration ensures consistent shading across real-time and offline renderers delivering reliable results for driveway gravel walkway stones and outdoor terrain without the need for manual tweaking. The texture supports both PNG and EXR formats catering to diverse production requirements.

For best results adjust the UV scale to match the real-world size of pebbles and stones to avoid repetition artifacts. Tuning roughness values slightly can help adapt the material for different lighting scenarios—lower roughness for wet surfaces or higher for dry sun-baked conditions. Use the height map with parallax occlusion mapping to enhance the perception of depth on walkways and driveway stones making your scenes more immersive and visually convincing.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.