The Ornate Clay Soil Texture Seamless high resolution up to 8k offers an exceptional digital material inspired by the natural composition of clay-rich sand-soil substrates. This texture replicates the intricate layering of fine mineral particles, organic binders, and subtle aggregates that create a dense yet slightly porous surface. The distinctive ornate pattern emerges from the interplay of weathered clay minerals and embedded silt grains, resulting in a surface that is neither fully polished nor heavily eroded, but rather exhibits a matte, gently roughened finish with muted earthy tones. These color variations are achieved through carefully simulated oxide pigments and natural soil dyes, providing a visually rich yet balanced BaseColor/Albedo channel that enhances realism for a variety of environmental scenes.
In PBR workflows, this tileable ornate clay soil texture seamless high resolution up to 8k excels with its detailed Normal map that captures micro-relief from fine cracks and grain orientations, while the Roughness channel conveys the subtle surface irregularities characteristic of compacted soil. The Metallic map remains minimal to reflect the non-metallic nature of the material, ensuring accurate light behavior. Ambient Occlusion enhances the perception of depth within crevices and soil clumps, and the Height/Displacement map supports realistic surface breakup for enhanced parallax effects and geometry definition. Thanks to its high resolution of up to 8k, this AI texture delivers crisp detail even on expansive terrain models, making it ideal for real-time scenes, cinematic renders, and level dressing in Blender, Unity, and Unreal Engine with minimal setup required.
Designed for seamless tiling, this texture scales elegantly across large surfaces without visible seams, preserving structural consistency and micro-detail throughout. Its versatile composition allows it to integrate naturally with other sand-soil textures, enriching environmental materials libraries. For optimal results, it is recommended to combine this texture with a subtle Ambient Occlusion layer and a light Normal pass to avoid oversharpening while enhancing surface breakup. Adjusting the UV scale to match scene proportions and fine-tuning the Roughness channel can further improve realism in any digital project, ensuring the ornate clay soil texture remains convincing under varied lighting conditions.
This ornate clay soil texture features a seamless, high resolution up to 8k detail with AI-enhanced precision, offering a realistic PBR appearance ideal for 3D preview and material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
