Smooth Wet Soil Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Wet Soil Texture Seamless

Texture Info

IDsmooth-wet-soil-texture-seamless
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the smooth wet soil texture seamless high resolution up to 8k, a meticulously crafted AI texture designed specifically within the sand-soil textures category. This tileable smooth wet soil texture seamless high resolution up to 8k showcases a natural composition of fine mineral particles combined with organic binders and subtle moisture retention, mimicking freshly dampened earth. The base substrate reflects a well-balanced blend of silts and clays, enhanced by microscopic aggregates that provide a soft yet cohesive structure. The surface finish captures the slightly reflective sheen of wet soil, with natural porosity and subtle weathering effects that add depth and realism. Colorants arise from natural oxide layers and earthy pigments, lending warm brown and muted reddish tones that shift with lighting and moisture levels.

In terms of PBR channels, this smooth wet soil texture seamless high resolution up to 8k excels in conveying material complexity. The BaseColor/Albedo channel delivers rich, nuanced color variations with subtle wet spots and mineral inclusions. The Normal map emphasizes fine grain orientation and micro-detail of the soil’s uneven surface. Roughness maps are carefully tuned to represent the dampness, offering a balanced interaction between matte and glossy areas typical of moist earth. The Metallic channel remains minimal to non-existent, reflecting the organic and mineral nature of soil rather than metallic content. Ambient Occlusion enhances crevices and micro-aggregates, providing natural depth and shadowing, while the Height/Displacement map captures small-scale surface irregularities, perfect for parallax effects and adding tactile realism.

Built for modern pipelines, this smooth wet soil texture seamless high resolution up to 8k is optimized for use in Blender, Unity, and Unreal Engine, ensuring consistent clarity and cohesion even across large UV islands. It is perfect for real-time scenes, cinematic renders, level dressing, and detailed material studies where accuracy and repeatability are critical. To achieve the best results, maintain uniform UV scale and consistent texel density across assets to prevent pattern stretching, and consider adjusting roughness values slightly to simulate varying moisture levels dynamically within your scene.

This AI texture offers a seamless smooth wet soil texture with a smooth wet soil texture seamless high resolution up to 8k, providing a highly detailed 3D preview and realistic PBR appearance for advanced material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.