Discover the Decorative Clay Soil Texture Seamless high resolution up to 8k—a meticulously crafted, tileable texture designed to replicate the intricate composition of natural clay and soil substrates found within the sand-soil category. This texture emulates a mineral-rich base with fine-grained aggregates and subtle organic fibers, bound together by natural clay binders that create a balanced porosity and slight weathering effects. The overall surface finish is matte with gentle irregularities, reflecting the earthy, unpolished appearance of raw clay soil with naturally occurring pigment variations and oxide layers that add depth and authenticity. These material qualities are precisely captured across the PBR channels: the BaseColor/Albedo reveals warm terracotta and muted brown tones with subtle variegation; the Normal map enhances the tactile grain orientation and micro-roughness; Roughness channels control the diffuse, non-reflective surface finish; Metallic is minimal, consistent with organic soil; Ambient Occlusion adds realistic shadowing in crevices; and Height/Displacement maps convey the gentle undulations and weathered surface relief.
Engineered for modern 3D pipelines, this tileable decorative clay soil texture seamless high resolution up to 8k ensures exceptional clarity and cohesion even when applied to large UV islands, making it ideal for high-fidelity archviz, immersive game environments, realistic product mockups, and naturalistic interior staging. Its compatibility out-of-the-box with Blender, Unreal Engine, and Unity enables artists and developers to maintain a fast iteration loop without compromising on detail or realism. The texture leverages robust AI workflows that balance crisp detail with controlled noise, producing a believable, organic look that enhances any sand-soil scene or asset.
For optimal usage, apply this AI texture decorative clay soil texture seamless high resolution up to 8k at a moderate UV scale to avoid pixelation while preserving fine detail, and consider tuning the roughness parameter slightly higher to emphasize the matte, weathered finish characteristic of clay soils. Adding a subtle normal or ambient occlusion pass can further break up flatness and heighten depth perception without oversharpening. With its high resolution up to 8k and seamless tiling capabilities, this texture provides a versatile, high-quality solution for realistic environmental and material design within your 3D projects.
This seamless decorative clay soil texture, available in high resolution up to 8k, combines realistic sand-soil textures with detailed PBR properties, offering a precise 3D preview for accurate material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
