Shiny Wet Soil Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Wet Soil Texture Seamless

Texture Info

IDshiny-wet-soil-texture-seamless
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The shiny wet soil texture seamless high resolution up to 8k is a meticulously crafted AI-generated material that captures the intricate composition and natural variability of damp sand-soil substrates. This texture represents a complex organic base composed primarily of fine mineral particles and decomposed organic matter, bound together in a cohesive matrix that retains moisture. The surface exhibits subtle aggregates and grain orientations typical of freshly wet earth, with micro-porosity and slight weathering effects that contribute to its realistic appearance. The finish is glossy and reflective, simulating the wet soil’s natural sheen caused by a thin water film overlaying the rough granular surface. Colorants in this texture emulate natural earth tones, combining various brown and reddish oxide pigments with darker organic hues to produce a deep, rich base color that shifts subtly with lighting conditions.

In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map faithfully reproduces the soil’s variegated pigment distribution, while the Normal map encodes the fine grain texture and micro-relief from the soil aggregates and moisture-induced clumping. The Roughness channel reflects the wetness by balancing gloss and matte areas, emphasizing the shiny wet soil appearance without losing textural detail. The Metallic channel remains generally low, as soils are non-metallic, but slight variations may simulate mineral inclusions. Ambient Occlusion enhances depth perception by accentuating crevices between soil grains, and the Height/Displacement map provides accurate relief data for realistic surface deformation in 3D environments.

This tileable shiny wet soil texture seamless high resolution up to 8k is optimized for modern pipelines and is compatible with Blender, Unreal Engine, and Unity, ensuring smooth integration into real-time scenes, cinematic renders, level dressing, and material studies. The ultra-high resolution, up to 8K, maintains exceptional clarity and cohesion even on large UV islands, preserving all micro-details and structural consistency to deliver production-ready results. For best results, it’s recommended to maintain uniform UV scale and consistent texel density across assets to minimize pattern stretching and keep the natural variation intact. Additionally, adjusting the roughness values can help fine-tune the wet soil’s glossy appearance to match specific environmental lighting and atmospheric conditions.

This AI-generated shiny wet soil texture features a seamless, high resolution up to 8k texture with detailed sand-soil textures and a realistic PBR appearance showcased in a 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.