Synthetic Clay Soil Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Synthetic Clay Soil Texture Seamless

IDsynthetic-clay-soil-texture-seamless
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The synthetic clay soil texture seamless high resolution up to 8ktexture is a meticulously engineered AI-generated material designed to faithfully replicate the complex nature of natural clay and sandy soil substrates. At its core this texture simulates a composite base consisting of fine mineral particles intermixed with organic matter all bound together by synthetic adhesives that effectively mimic the cohesive properties of real clay. The surface reveals a subtle grain orientation with finely distributed aggregates creating authentic porosity and weathering effects that capture the slight roughness and natural irregularities found in genuine earth materials. Its finish is predominantly matte with minimal gloss reflecting the typical oxidation and moderate moisture retention characteristic of clay-rich soil. Earthy pigments dominate the coloration featuring varied tones of reddish-brown and muted yellows achieved through simulated oxide layers and embedded mineral pigments which add depth and realism to the texture.

In physically based rendering (PBR) workflows this seamless synthetic clay soil texture seamless high resolution up to 8k excels by providing comprehensive channel data that accurately represents the physical characteristics of the material. The BaseColor or Albedo channel displays the nuanced color variations and subtle speckling of mineral inclusions while the Normal map highlights fine surface details emphasizing the granular texture and micro-roughness of the soil. Roughness values are carefully balanced to reflect the semi-porous slightly abrasive nature of synthetic clay soil without introducing an overly smooth or polished appearance. The Metallic channel remains minimal consistent with the earth’s non-metallic composition while the Ambient Occlusion map enhances shadows within crevices and depressions adding visual depth without overwhelming the overall look. Height or Displacement maps are included to simulate realistic surface undulations enabling enhanced parallax effects and tactile surface breakup in 3D scenes.

Boasting ultra-high resolution up to 8k this tileable synthetic clay soil texture seamless high resolution up to 8ktexture ensures exceptional detail retention across expansive surfaces without visible tiling artifacts making it ideal for environment art architectural visualization and concept prototyping. It integrates seamlessly into popular 3D engines such as Blender Unreal Engine and Unity requiring minimal setup and facilitating efficient look development workflows. For optimal results it is recommended to adjust the UV scale carefully to maintain sharp texture clarity and fine-tune roughness parameters to achieve a natural balance of soil reflectivity. Combining this texture with a subtle ambient occlusion pass and a light normal map overlay can significantly enhance the surface breakup delivering a realistic tactile feel without introducing harsh edges or artifacts perfect for detailed 3D preview and realistic sand-soil textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.