Aerial Beach — Beach Wavy Costal Terrain Sand Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aerial Beach — Beach Wavy Costal Terrain Sand Outdoor — PBR seamless 3D texture

IDaerial-beach-01-beach-wavy-costal-ocean-seaside-terrain
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Aerial Beach — Beach Wavy Costal Terrain Sand Outdoor PBR seamless 3D texture captures the intricate composition and natural complexity of a coastal sand terrain seen from an aerial perspective. This material simulates fine mineral grains and organic particles bound by natural moisture and weathering processes creating a subtly wavy surface typical of seaside environments. The base substrate consists primarily of quartz and feldspar aggregates mixed with organic detritus while natural binders such as salt deposits and moisture adhesion contribute to the texture’s cohesion. The surface finish reflects a lightly roughened weathered sand with minimal gloss featuring a soft gradient of warm beige and muted ochre pigments that evoke a natural sun-bleached look. Microscale porosity and occasional grain orientation variations are carefully encoded to enhance realism across lighting conditions without compromising performance.

In terms of physically based rendering channels the Albedo (BaseColor) map conveys the warm natural sand hues and subtle color shifts caused by moisture and mineral diversity. The Normal map intricately represents the wavy surface undulations and fine granular details enhancing depth and tactile realism in real-time and offline renderers. Roughness controls the matte finish typical of dry sand with localized variations that simulate occasional damp patches or compacted areas. Ambient Occlusion subtly emphasizes crevices and grain clustering enhancing shadow depth and visual coherence. The Height (displacement) map supports parallax and displacement effects providing additional volumetric detail to simulate the uneven terrain without manual tweaking. The Metallic channel is unused to maintain physical accuracy reflecting the organic and non-metallic nature of natural sand.

This texture is optimized for seamless tiling and designed for modern content creation pipelines ensuring consistent reliable results across Blender Unreal Engine and Unity. Offered in 4K resolution with an optional 8K upgrade it supports high-end use cases requiring detailed close-ups and large-scale environments. The included PNG and EXR formats facilitate flexibility in workflow and color fidelity. For best results it is recommended to adjust the UV scale to match the intended scene scale and to fine-tune roughness settings slightly for variations in wetness or wind effects enhancing realism. The metal/rough workflow calibration ensures predictable shading behavior across diverse rendering engines making this texture a balanced choice for outdoor natural terrain coastal landscapes and aerial visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.