Worn Clay Soil Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Clay Soil Texture Seamless

Texture Info

IDworn-clay-soil-texture-seamless
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This worn clay soil texture seamless high resolution up to 8ktexture offers a highly authentic and detailed representation of aged, natural earthen material, characterized by a mineral-rich clay substrate blended with fine sand particles and organic matter. This composite base results in a moderately porous surface that displays subtle weathering and erosion patterns, reflecting prolonged exposure to environmental elements such as wind, moisture, and temperature variations. The coloration is derived from natural iron oxide pigments and soil dyes, ranging from muted reddish-browns to soft ochres, lending depth and realism to the BaseColor/Albedo channel. Embedded sand grains and clay aggregates form a granular structure with intricate micro-relief, skillfully captured in the Normal and Height maps, which enhances tactile surface detail and supports displacement and parallax effects for added dimension.

In the PBR workflow, this tileable worn clay soil texture seamless high resolution up to 8k excels by maintaining excellent clarity and cohesion across expansive UV islands, making it ideal for large-scale environments and close-up renders alike. The Roughness channel balances smooth and matte finishes to simulate varying moisture retention and compacted soil patches, while the Metallic channel remains at zero to reflect the fully organic, non-metallic nature of the material. Ambient Occlusion subtly emphasizes crevices, cracks, and depressions, highlighting natural soil compaction and erosion patterns. This AI texture worn clay soil texture seamless high resolution up to 8k integrates seamlessly with Blender, Unreal Engine, and Unity, providing dependable and consistent results for environment art, architectural visualization, and concept prototyping.

The surface finish reveals a softly eroded, matte appearance punctuated by fine cracks and delicate soil displacement, indicative of natural wear and aging. Thanks to its high resolution—up to 8k—every granular detail, from individual sand grains to clay clumps, is preserved with exceptional fidelity. For optimal realism, it is recommended to adjust the roughness intensity to complement your scene’s lighting conditions, helping the material ground convincingly in its environment. Additionally, scaling the UV coordinates appropriately is essential to maintain natural grain size and avoid visible repetition artifacts when applying this seamless worn clay soil texture seamless high resolution up to 8ktexture in tileable sand-soil textures and 3D preview setups.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.