Solid Ice Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Solid Ice Seamless Texture

IDsolid-ice-seamless-texture
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Solid Ice Seamless Texture is a meticulously crafted material designed to replicate the solid crystalline structure of ice with remarkable realism. This tileable solid ice seamless texture belongs to a premium sand-soil textures collection blending natural granular elements with the translucent qualities of ice. Its base substrate appears as a dense mineral composite where microscopic ice crystals interlock with fine sand and soil particles resulting in a textured yet cohesive surface. The subtle grain orientation and tightly packed aggregates give the impression of a compact solidified ice layer embedded with natural sediments. The surface finish is smooth but not overly polished exhibiting a slightly frosted appearance that enhances the authentic ice effect while retaining a delicate matte sheen. Hues range from pale icy blues to soft grays and off-white tones achieved through natural pigment variations and subtle oxide layers that mimic mineral deposits and frozen impurities.

In physically based rendering (PBR) workflows the texture excels across all channels to ensure a convincing material response under diverse lighting conditions. The BaseColor (Albedo) channel delivers a nuanced ice-blue palette with sandy undertones capturing the interplay between translucent ice and embedded soil. The Normal map emphasizes micro-detail and structural consistency highlighting the intricate surface breakup and tiny fissures characteristic of solid ice formations. Roughness is finely tuned to balance surface reflectivity allowing light to softly scatter while maintaining clarity and cohesion especially on large UV islands. The Metallic channel remains minimal reflecting the non-metallic nature of ice and earth materials while Ambient Occlusion enhances depth perception in crevices and granular regions. Height and Displacement maps provide subtle relief adding naturalistic surface variation that works seamlessly in cinematic renders and real-time scenes alike.

Boasting up to 8K resolution and seamless tiling this AI texture solid ice seamless texture integrates effortlessly into modern pipelines ensuring high fidelity in Blender Unreal Engine and Unity projects. Its design prioritizes micro-detail and structural integrity making it ideal for level dressing material studies and production-ready environments. For optimal results consider adjusting UV scale to accentuate fine ice grain without stretching and combine the texture with a subtle ambient occlusion pass and light normal map to enhance the surface breakup without oversharpening. This approach amplifies realism while maintaining predictable repeatable results across real-time and cinematic applications.

The seamless solid ice seamless texture offers a highly detailed solid ice seamless texture ideal for realistic 3D preview applications with accurate PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.