Regolith Dusted Tracks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Regolith Dusted Tracks seamless PBR texture preview

Texture Info

IDmoon-track-02-rough-dirt-course-exterior-regolith-dusted
CategorySand-soil
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Regolith Dusted Tracks texture presents a meticulously crafted physically based rendering (PBR) material designed to replicate the distinctive surface of extraterrestrial lunar terrain. This seamless 3D texture embodies the dusty fine-grained regolith found on the moon’s exterior combining mineral-rich basaltic dust with compacted rough dirt and sand particles. The substrate texture reveals a complex interplay of porous weathered surface layers with subtle variations in grain orientation that mimic natural lunar soil erosion and compaction. The surface finish is matte and uneven reflecting dusty tyre tracks and tire tracks left by exploratory rovers lending authenticity to any outdoor or space-themed scene. Earthbound elements such as binders or organic adhesives are absent here giving the material a raw minimally altered mineral composition characteristic of true lunar regolith enriched with oxide pigments that provide subtle color variation and depth across the terrain.

Technically this texture integrates high-quality PBR maps including Albedo (BaseColor) Normal Roughness Ambient Occlusion (AO) and Height (Displacement) each optimized for consistent shading and realistic light interaction in modern pipelines. The Albedo channel captures the dusty muted tan and gray hues of the regolith dust and sand while the Normal map highlights the fine roughness and micro-detail of tyre tracks embedded in the lunar dirt. The Roughness map balances a dusty matte finish with occasional smoother patches created by compacted track impressions producing a natural interplay between light scatter and absorption. Ambient Occlusion accentuates crevices and depressions typical of worn tracks enhancing depth perception in real-time and offline renderers. Height maps add subtle relief that supports parallax and displacement effects enhancing realism without manual tweaking. This texture is delivered in a sharp 4K resolution with an optional 8K upgrade supplied in PNG and EXR formats for maximum compatibility and detail retention across Blender Unreal Engine and Unity environments.

Ideal for outdoor and extraterrestrial terrain projects this tileable material fits seamlessly into any moon-themed scene or course delivering reliable results for rough dusty surfaces without the need for extensive adjustment. Its design ensures balanced detail and performance across diverse DCCs and game engines making it a versatile choice for creating realistic lunar outdoor sand and regolith dusted tracks. For optimal use it is recommended to fine-tune the UV scale to match the scale of your scene’s rover or vehicle tracks and to adjust roughness levels subtly to enhance the natural variation in surface reflection and wear. Leveraging the metal/rough workflow supported by calibration maps ensures consistent shading and accurate material response under dynamic lighting conditions both in real-time applications and offline rendering workflows.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

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