Matte Techno Grid Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Techno Grid Texture Seamless

Texture Info

IDmatte-techno-grid-texture-seamless
CategorySci-fi
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Matte Techno Grid Texture Seamless high resolution up to 8k is a meticulously crafted material designed for advanced 3D workflows in sci-fi environments. Its base substrate mimics a polymer composite with a smooth matte finish, interlaced with fine techno grid patterns that resemble micro-engineered circuitry or high-tech panels. The texture’s composition suggests a layered construction where subtle binders hold together synthetic fibers and micro-aggregates, creating a slightly porous yet durable surface. This results in a tactile feel that is neither glossy nor rough, perfectly balanced to evoke futuristic industrial surfaces. The color palette features muted greys and cool metallic tones, achieved through carefully calibrated pigments and oxide layers that enhance the matte character without introducing unwanted reflectivity or glossiness.

In physically based rendering (PBR) channels, this texture excels in delivering realism and structural depth. The BaseColor/Albedo channel presents a uniform neutral tone with intricate grid details, while the Normal map captures precise micro-reliefs and subtle panel separations, enhancing surface complexity under dynamic lighting. The Roughness channel maintains a consistent matte quality, avoiding specular highlights but allowing soft light diffusion to emphasize texture detail. The Metallic channel is minimal, reflecting the non-metallic nature of the composite substrate, while Ambient Occlusion subtly reinforces the grid’s recessed areas, adding depth and shadow fidelity. The Height/Displacement map offers delicate elevation changes, perfect for parallax effects and fine surface bumping, contributing to a convincing tactile impression on large UV islands.

Optimized for seamless tiling, this tileable matte techno grid texture ensures visual cohesion across expansive surfaces, making it ideal for sci-fi scenes in architectural visualization, game environments, product mockups, and interior staging. Its ultra-high resolution—up to 8k—guarantees crisp detail even on close inspection or large-scale renders. Fully compatible with Blender, Unreal Engine, and Unity, the texture integrates smoothly into modern production pipelines with minimal setup required. For enhanced realism, it is recommended to adjust the roughness intensity based on your lighting rig and scene conditions, ensuring the material stays grounded and believable without overpowering reflections or highlights. Additionally, scaling UVs appropriately preserves the texture’s micro-detail and structural consistency, maximizing visual impact in your projects.

The tileable matte techno grid texture seamless high resolution up to 8k offers a highly detailed, seamless matte techno grid texture seamless high resolution up to 8k composition with AI texture integration, ideal for sci-fi textures and realistic 3D preview applications in PBR workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.