Archviz Cables Hose Metal Metallic Sci Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cables Hose Metal Metallic Sci Substance — Seamless PBR Texture

IDarchviz-cables-hose-metal-metallic-sci-substance
Sci-fi
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cables Hose Metal Metallic Sci Substance seamless PBR texture is expertly crafted to provide a highly realistic metallic surface ideal for architectural visualization game engines and real-time rendering workflows. The material simulates a robust metal base substrate commonly found in industrial cables and hoses featuring subtle metallic flakes and a sci-fi inspired finish that adds depth and authenticity. The surface exhibits a finely brushed metal appearance with slight oxidation and wear reflecting the interplay of binders and metallic pigments that create a consistent color response across large-scale tiling. The texture’s porosity is minimal with a smooth yet tactile finish that captures light naturally conveying the physical properties of metal alloys enhanced by engineered coatings and protective oxide layers.

Each PBR channel is thoughtfully designed to represent the material’s composition accurately. The BaseColor/Albedo map highlights the metallic hues and subtle color variations caused by metal oxidation and embedded pigment layers while the Metallic map defines the reflective metallic nature of the surface. The Roughness map balances polished and brushed areas offering realistic highlights and diffuse reflections. Normal and Height/Displacement maps provide detailed surface grain and micro-geometry enhancing the perception of the hose’s fiber orientation and minor surface imperfections. Ambient Occlusion enhances depth and shadowing in crevices ensuring the material integrates seamlessly in both offline and real-time renderers like Blender Unreal Engine and Unity. This texture is supplied in up to 8K resolution ensuring crisp detail at any scale without visible repetition.

To achieve optimal results it is recommended to adjust the UV scale appropriately for your model to prevent stretching or pixelation especially on large cable or hose surfaces. Fine-tuning the roughness values can help balance between a clean metallic shine and a more rugged industrial look. This substance is fully prepared for physically based rendering workflows and includes a convenient base layer preview to speed up look development. Verify your project’s color space and gamma settings to ensure consistent rendering across different platforms. Attribution is appreciated but not mandatory as this texture is curated for quality and versatility in professional archviz and sci-fi design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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