Default Metal Plate Sci Science Fiction Scifi — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Default Metal Plate Sci Science Fiction Scifi — Seamless PBR Texture

IDdefault-metal-plate-sci-science-fiction-scifi
Sci-fi
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This default metal plate texture is expertly crafted to replicate a high-quality sci-fi metal surface specifically designed for science fiction spaceship environments. The base substrate consists of a dense metal alloy exhibiting a smooth yet subtly brushed finish common in futuristic sci settings. Fine grains and carefully oriented directional brushing simulate authentic metal fabrication techniques reflecting the detailed craftsmanship found in advanced sci-fi technology. The surface incorporates controlled oxidation and minimal weathering to add realistic depth and character without compromising the clean polished aesthetic typical of sci and science fiction visuals. Neutral metallic gray tones dominate the coloration enhanced by faint cool blue undertones achieved through microscopic oxide layers and embedded colorants ensuring a consistent and natural response to lighting across all scales and viewing conditions.

All essential physically based rendering (PBR) channels are included optimized for seamless tiling and high-detail performance with resolutions up to 8K. The BaseColor (albedo) map captures the metal’s subtle color shifts and smooth transitions while the Normal map reveals the fine brushed texture and grain orientation enriching surface detail without harsh exaggeration. The Roughness map balances polished areas with slightly weathered patches to portray realistic reflectivity variations and the Metallic map confirms the fully metallic nature of the plate. Ambient Occlusion adds soft shadows in crevices and joins enhancing dimensionality while the Height/Displacement map subtly elevates surface imperfections reinforcing the texture’s three-dimensional quality. This comprehensive set is fully compatible with popular rendering workflows such as Blender Unreal Engine and Unity making it a versatile choice for a wide range of sci-fi projects.

For optimal results adjusting the UV scale based on project requirements is recommended: larger scales help avoid repetitive tiling on spaceship hulls or large sci-fi architectural surfaces while smaller scales suit detailed close-up views. Fine-tuning the roughness parameter allows you to achieve the desired metal finish from nearly polished to slightly aged or weathered appearances. Ensuring proper color space and gamma settings in your rendering environment is essential to preserve the texture’s accurate and consistent color response. This default metal plate texture offers a reliable realistic and futuristic material solution for any science fiction or sci project demanding high-quality metallic surfaces with subtle weathering and an authentic sci-fi edge.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.