Detailed Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Granite Seamless Texture

IDdetailed-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Granite Seamless Texture is an AI-generated tileable detailed granite seamless texture designed specifically to enhance and accelerate your basic-materials workflows. This high-resolution texture available up to 8K captures the complex composition of natural granite—a coarse-grained igneous rock primarily composed of quartz feldspar and mica minerals bound tightly within a crystalline matrix. The subtle variations in mineral grains combined with the natural porosity and occasional weathering effects create a visually rich surface ideal for architectural visualization environment art and concept prototyping. The texture’s color palette reflects the natural pigments and oxide layers found in granite ranging from muted grays and whites to warm pinks and browns ensuring realistic base color and albedo representation in your 3D scenes.

This seamless detailed granite seamless texture is carefully tuned to deliver a clean repeatable pattern that scales elegantly across large surfaces without visible seams or distracting repetitive artifacts that often occur with auto-generated materials. Its PBR channels are thoughtfully crafted: the BaseColor channel conveys the granular mineral composition and natural color variations while the Normal map enhances the subtle surface relief of the mineral grains and the characteristic roughness of granite’s fractured texture. The Roughness map balances polished crystalline facets with more matte weathered areas avoiding an overly shiny or flat finish. Metallic values remain minimal reflecting granite’s non-metallic nature and the Ambient Occlusion channel adds depth by simulating soft shadows in crevices and between grains. Height and displacement maps capture the fine surface undulations and micro-relief that bring the texture to life in real-time 3D previews and renderings.

Optimized for seamless tiling this asset integrates effortlessly into popular 3D applications such as Blender Unity and Unreal Engine providing predictable repeatable results that streamline look-development and material authoring. For best results it’s recommended to pair this texture with a subtle ambient occlusion pass and a light normal map to enhance surface breakup without oversharpening details. When applying the texture consider adjusting the UV scale to match the desired grain size in your scene and fine-tune roughness settings to achieve the right balance between polished and natural stone finishes. This detailed granite seamless texture is a versatile and reliable choice for artists and designers seeking to replicate realistic granite surfaces across a variety of projects while maintaining clarity and stability throughout the material pipeline.

The ai texture detailed granite seamless texture provides a realistic and consistent PBR appearance showcasing a detailed granite seamless texture that integrates smoothly with basic-materials textures for enhanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.