Ornamental Granite Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ornamental Granite Floor Seamless Texture

IDornamental-granite-floor-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ornamental Granite Floor Seamless Texture is an exquisitely crafted AI-generated material designed to replicate the natural complexity and elegance of granite flooring. This texture emulates a mineral-based substrate composed primarily of interlocked quartz feldspar and mica crystals bound together to form a durable low-porosity surface typical of polished granite. The surface finish is highly refined showcasing a smooth glossy polish that enhances the stone’s characteristic ornamental grain patterns and subtle color variations. These pigments range from soft beiges and warm browns to cooler greys and speckled blacks created through natural oxide layers and mineral inclusions that contribute to its rich visual depth. The texture’s composition reflects the fine balance between hardness and slight natural roughness which translates into realistic tactile qualities when applied in 3D environments.

In physically based rendering (PBR) workflows this ornamental granite floor seamless texture delivers accurate channel data to enhance realism across multiple platforms. The BaseColor/Albedo map captures the intricate natural coloration and veining intrinsic to granite while the Normal map defines the micro-relief and subtle surface undulations caused by mineral grain orientation. The Roughness channel balances polished smoothness with minimal surface irregularities preventing unnatural glossiness while conveying a believable stone finish. Metallic values remain near zero as granite is non-metallic and the Ambient Occlusion map emphasizes crevices and depth within the stone pattern. Height or Displacement maps provide additional dimensionality enabling realistic parallax effects and subtle elevation changes that bring out the texture’s ornamental quality without visible seams.

With an ultra-high resolution of up to 8K this tileable ornamental granite floor seamless texture is optimized for large-scale applications maintaining crisp detail across expansive surfaces without pixelation or repetition artifacts. It is fully compatible and works seamlessly out of the box with leading 3D software such as Blender Unreal Engine and Unity making it ideal for architectural visualization game environment design product mockups and interior staging. To achieve the best visual results it is recommended to carefully match texel density across all flooring assets and maintain consistent UV mapping to avoid distortion or stretching. Additionally fine-tuning the roughness parameter can help simulate varying degrees of surface polish allowing for customization between matte and high-gloss finishes depending on project requirements.

The ai texture ornamental granite floor seamless texture offers a highly detailed seamless ornamental granite floor seamless texture with realistic flooring textures suitable for accurate 3D preview and PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.