Seamless 8K gray granite 3d texture pbr showcasing granite blotches and granite streaks with natural granite depth free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K gray granite 3d texture pbr showcasing granite blotches and granite streaks with natural granite depth

IDseamless-8k-gray-granite-3d-texture-pbr-showcasing-granite-blotches-and-granite-streaks-with-natural-granite-depth
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K gray granite 3D texture PBR masterfully replicates the intricate composition and natural allure of gray granite showcasing distinctive granite blotches and elongated granite streaks that contribute to its authentic surface complexity. The base substrate of this material is a dense coarse-grained igneous rock primarily composed of interlocked mineral crystals such as quartz feldspar and mica. These minerals form subtle veins and irregular grain patterns producing a natural depth and variation that prevents repetitive tiling and enhances realism. The texture features a polished finish characteristic of refined granite surfaces commonly used in architectural and interior design highlighting both smoothness and gentle reflectivity. The gray coloration spans from light to medium tones with sporadic darker inclusions emphasizing the mineral diversity and natural variations found in real granite stone.

In the physically based rendering (PBR) workflow this texture’s BaseColor (Albedo) channel accurately captures the nuanced gray granite hues with smooth transitions between granite blotches and streaks reflecting the stone’s mineralogical diversity. The Normal and Height/Displacement maps simulate the granular relief and subtle veins providing a convincing tactile depth and surface complexity without requiring excessive geometry. The Roughness map balances polished glossiness with micro-rough features that scatter light naturally while the Ambient Occlusion channel deepens shadows in grain boundaries and crevices reinforcing volumetric depth. Since granite is a non-metallic stone the Metallic channel remains near zero preserving the authentic stone appearance. Optimized at an ultra-high 8K resolution this texture maintains crisp detail even in extreme close-up renders making it perfectly suited for Blender Unreal Engine and Unity applications.

Designed for seamless tiling this gray granite 3D texture is ideal for large-scale architectural visualizations interior surfaces countertops tile designs and any project requiring realistic natural stone finishes. When deploying this texture it is recommended to carefully adjust the UV scale to maintain proper granite grain proportions relative to the model ensuring the pattern remains natural and avoids appearing too large or small. Additionally fine-tuning the Roughness map can help achieve a desired balance between a polished sheen and a more subdued matte surface. Combining the Height/Displacement map with the Normal map enhances the perception of surface relief efficiently preserving rendering performance while delivering photorealistic detail in close-up views. This versatile gray granite texture provides a highly detailed natural and professionally crafted material solution for realistic stone rendering needs across multiple 3D platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.