Seamless 8K granite weathered 3d texture pbr with granite lichen and granite moss natural erosion effects free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K granite weathered 3d texture pbr with granite lichen and granite moss natural erosion effects

IDseamless-8k-granite-weathered-3d-texture-pbr-with-granite-lichen-and-granite-moss-natural-erosion-effects
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K resolution granite weathered 3D texture PBR authentically embodies the complex and rugged characteristics of aged granite stone surfaces. Granite a coarse-grained igneous rock is primarily composed of tightly interlocked mineral crystals such as quartz feldspar and mica which together form a dense durable substrate. Over extended periods natural weathering processes introduce porosity micro-fissures and gradual surface erosion giving the stone a tactile uneven finish that balances roughness with organic irregularities. This texture captures the intricate crystalline grain structure alongside visible cracks and fissures that enhance the realistic rugged appearance. Adding to its natural complexity detailed layers of granite lichen and granite moss are integrated within the surface imparting subtle biological growth effects. These features introduce muted green and ochre hues reflecting prolonged environmental moisture exposure and natural erosion effects across the stone’s surface.

The surface finish emphasizes a distinctly weathered matte look rather than a polished one with nuanced variations in tone and reflectivity that arise from the mineral composition and biological pigments. These characteristics are accurately conveyed through the PBR texture channels: the BaseColor (Albedo) map highlights earthy mineral tones alongside the soft coloration of lichen and moss while the Normal map defines fine surface details such as pores fissures and the contours of biological growth. Roughness maps control light scattering emphasizing the contrast between dry granite areas and moist moss-covered patches. Since granite is a non-metallic material the Metallic channel remains near zero and the Ambient Occlusion map enhances the perception of depth by accentuating shadows in crevices and cracks. Height and Displacement maps provide essential depth information allowing for realistic parallax effects and geometry displacement that improve visual fidelity without heavy computational demands.

Rendered at an ultra-high 8K resolution this seamless granite weathered texture maintains sharp clarity and intricate detail even when applied to large surfaces making it an excellent choice for architectural visualization natural environment modeling and game development projects. It is fully optimized and compatible with leading real-time rendering engines like Unreal Engine and Unity as well as offline applications such as Blender providing versatile integration across multiple 3D software platforms. The seamless design ensures flawless tiling without visible repetition preserving the authenticity of weathered granite surfaces over expansive stone walls pavements or natural rock formations. For optimal results adjusting the UV scale is recommended to maintain realistic proportions of granite grains and biological growth elements. Additionally fine-tuning the roughness map can effectively balance reflectivity to highlight contrasts between mossy moist sections and dry granite while carefully blending height and normal maps enhances crack depth perception without overloading displacement geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.