Realistic Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Realistic Granite Seamless Texture

IDrealistic-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Realistic Granite Seamless Texture offers an impeccably detailed digital representation of natural granite stone designed to replicate the complex composition and surface characteristics of this durable igneous rock. Granite forms primarily from interlocking crystals of quartz feldspar and mica creating a coarse-grained mineral-rich substrate. This texture captures the subtle variations in grain orientation and aggregate distribution typical of granite including the slight porosity and natural weathering effects that develop over time. The surface finish is polished to a smooth reflective sheen that enhances the stone’s inherent colorants—mainly earthy tones of gray white and black with occasional flecks of pink or reddish feldspar—creating a realistic albedo channel that responds naturally to lighting environments.

In terms of physically based rendering (PBR) this seamless realistic granite texture excels in delivering high fidelity across all key material channels. The BaseColor (Albedo) channel reveals the authentic color palette and mineral patterns while the Normal map emphasizes the micro-detail of the stone’s grain and subtle surface irregularities. The Roughness channel is carefully calibrated to simulate the polished yet slightly uneven finish typical of granite balancing reflectivity and matte areas to enhance realism. The Metallic channel remains near zero reflecting granite’s non-metallic nature while the Ambient Occlusion map adds depth by accentuating crevices and grain shadows. Height and Displacement maps provide precise surface elevation data capturing the gentle undulations and fissures characteristic of natural granite. This texture is available in ultra-high resolution up to 8K ensuring crisp detail and scalability for large-scale applications without visible seams or pixelation.

Engineered for seamless integration this tileable realistic granite seamless texture is optimized for immediate use in popular 3D and game development platforms such as Blender Unreal Engine and Unity. The texture’s clean repeatability and structural consistency support rapid iteration workflows making it ideal for architectural visualization game environments product mockups and interior staging projects. For best results it is recommended to adjust the roughness intensity to suit your scene’s lighting conditions ensuring the granite surface maintains a grounded lifelike appearance. Scaling the UV map appropriately will preserve the natural grain size and avoid artificial repetition while subtle tweaks to the height map can add convincing parallax effects that enhance depth perception in close-up renders.

The AI-generated realistic granite seamless texture offers a highly detailed and consistent basic-materials texture that enhances PBR appearance allowing for an accurate 3D preview in various rendering applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.