Seamless 8K red granite 3d texture pbr with granite aggregate and granite chips enhancing surface roughness and detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K red granite 3d texture pbr with granite aggregate and granite chips enhancing surface roughness and detail

IDseamless-8k-red-granite-3d-texture-pbr-with-granite-aggregate-and-granite-chips-enhancing-surface-roughness-and-detail
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K red granite 3D texture PBR is expertly designed to authentically replicate the natural complexity and rich visual character of genuine red granite stone. The base substrate consists of a dense igneous rock primarily composed of interlocking quartz feldspar and mica minerals. This mineral composition forms a solid robust foundation that displays the distinctive granular pattern typical of granite. Embedded within this matrix are granite aggregate and granite chips of varying sizes which contribute significantly to the surface’s intricate roughness and detailed texture. These grains showcase subtle weathering and erosion effects mirroring the natural aging and environmental exposure of real granite resulting in a realistic worn yet durable appearance. The surface finish is semi-polished creating a balanced effect between reflective highlights and micro-roughness that allows the natural grain size and mineral inclusions to remain clearly visible even under close inspection. The rich red coloration is interspersed with lighter and darker mineral flecks accurately representing the natural variation found in red granite enhancing the texture’s realism and visual appeal for architectural visualization and high-quality material creation.

In terms of PBR channel mapping the BaseColor (Albedo) map precisely captures the natural hues and subtle tonal variations of red granite including the mineralogical diversity of the granite aggregate and chips. The Normal map highlights the relief and surface irregularities created by the embedded granite chips and grains enhancing the perception of microscopic depth and texture. The Roughness map controls light interaction with the semi-polished finish balancing gloss and matte areas to reveal depth while preserving the tactile quality of the stone. The Metallic channel remains consistently black reflecting the non-metallic nature of granite. Ambient Occlusion adds realistic shadowing within crevices and between aggregates further increasing spatial definition and material realism. The Height/Displacement map encodes the physical depth variations of the granite grains enabling accurate parallax effects and enhanced surface detail in compatible rendering engines. This texture’s seamless 8K resolution ensures exceptional clarity and fine detail making it fully compatible and ready for use in Blender Unreal Engine and Unity supporting advanced shader workflows and real-time rendering pipelines.

Optimized for seamless tiling without visible repetition this red granite 3D texture PBR is ideal for large-scale applications such as countertops flooring and exterior cladding. When applying the texture it is recommended to carefully adjust the UV scale to maintain natural grain size proportions; this avoids breaking realism through overly large or small pattern repeats. Additionally fine-tuning the roughness channel allows customization between more polished or matte finishes based on the desired aesthetic. Subtle blending of height and normal maps can further enhance surface depth perception without introducing harsh geometric artifacts. These adjustments maximize the photorealistic qualities and versatility of this texture ensuring a consistent natural appearance across diverse design projects and rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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