Seamless 8K green granite 3d texture pbr with granite mineral veins and granite biotite inclusions for natural look free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K green granite 3d texture pbr with granite mineral veins and granite biotite inclusions for natural look

IDseamless-8k-green-granite-3d-texture-pbr-with-granite-mineral-veins-and-granite-biotite-inclusions-for-natural-look
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K resolution green granite 3D texture PBR is meticulously designed to authentically capture the intricate materials and composition of natural green granite stone. The base substrate primarily consists of a durable crystalline matrix formed by quartz and feldspar minerals which provide a solid resilient foundation. Interspersed throughout this matrix are distinctive granite mineral veins and granite biotite inclusions—dark mica-like flakes that add subtle sparkle and nuanced depth to the texture. The interlocking grain orientation and varying sizes of these mineral components create a dynamic veined pattern that disrupts uniformity delivering a natural polished stone appearance with tonal variations ranging from deep green hues to muted grayish-green highlights. The surface finish is carefully rendered with a smooth polished sheen that accentuates the fine grain structure while preserving the slight micro-roughness typical of authentic granite surfaces supporting a lifelike and visually rich look.

In terms of material properties this green granite texture leverages advanced PBR channels to represent its complex composition accurately. The BaseColor (Albedo) map faithfully reproduces the natural coloration of the quartz-feldspar base alongside the darker biotite inclusions and granite mineral veins. The Normal map captures the subtle relief of grain boundaries and undulating veins enhancing surface detail and three-dimensional depth. Roughness maps are finely tuned to reflect a polished yet varied surface reflectivity avoiding an overly glossy or artificial finish. Given granite’s inherent non-metallic nature the Metallic map remains minimal ensuring realistic material behavior. Ambient Occlusion maps deepen the perception of crevices and grain junctions while Height/Displacement maps provide precise surface depth data to enhance parallax and tessellation effects during close-up renders. Fully optimized for Blender Unreal Engine and Unity workflows this texture guarantees exceptional fidelity and seamless integration across leading 3D platforms.

Ideal for architectural visualization and design projects demanding a natural green granite look this seamless 3D texture excels in applications such as countertops flooring and wall cladding. Its seamless tiling capability ensures large surfaces maintain continuous visual flow without noticeable repetition or seams. For best results adjusting the UV scale is recommended to preserve the authentic grain size and spacing of granite mineral veins maintaining the texture’s natural appearance. Additionally fine-tuning the roughness map can balance the polished finish with subtle surface imperfections while blending the Normal and Height maps enhances the three-dimensional relief of granite’s grains and veins especially during close-up views. This comprehensive texture solution offers a meticulously crafted natural look that brings green granite’s complex mineral composition and surface detail into realistic 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.