Seamless 8K black granite 3d texture pbr with granite sparkle and granite polish for refined granite countertop appearance free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K black granite 3d texture pbr with granite sparkle and granite polish for refined granite countertop appearance

IDseamless-8k-black-granite-3d-texture-pbr-with-granite-sparkle-and-granite-polish-for-refined-granite-countertop-appearance
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K black granite 3D texture in physically based rendering (PBR) format is meticulously crafted to replicate the intricate materials and refined composition of premium black granite stone. The base substrate simulates a dense natural igneous rock primarily composed of tightly interlocked quartz feldspar and biotite minerals. These mineral components form a complex granular and heterogeneous structure characterized by subtle variations in grain size and orientation that define the stone’s unique and authentic appearance. The texture captures the deep black coloration typical of natural granite enhanced with fine mineral inclusions that generate a delicate granite sparkle. This sparkle adds depth and realism by mimicking the light-reflective properties of crystalline mineral flecks embedded within the stone. The surface finish is expertly polished simulating the smooth glossy granite polish found in high-end countertops which delivers a refined and elegant look with realistic light reflection and dispersion across the textured surface.

The physical and optical characteristics of this black granite texture are accurately encoded across multiple PBR channels to ensure photorealistic rendering in advanced 3D engines such as Blender Unreal Engine and Unity. The BaseColor (Albedo) map conveys the stone’s deep black hues combined with lighter specks of reflective minerals providing natural color variation and visual complexity. The Normal map captures the subtle surface irregularities and fine grain contours that interact convincingly with light adding tactile detail to the texture. Roughness values are carefully calibrated to replicate the polished granite surface maintaining predominantly low roughness with slight variation to simulate micro-scratches and natural wear patterns. Since granite is a non-metallic material the Metallic map remains minimal or zero. Ambient Occlusion enhances the stone’s grain boundaries and crevices boosting depth perception while the Height/Displacement map introduces subtle surface relief and parallax effects increasing realism without significant geometric load.

Optimized for seamless tiling at an ultra-high 8K resolution this black granite PBR texture preserves crisp detail even at close inspection making it ideal for architectural visualizations interior design projects and product renderings requiring authentic granite surfaces. The seamless design prevents visible repeats over large areas maintaining a natural and continuous appearance. For optimal results it is recommended to carefully adjust the UV scale to align with the intended countertop or surface dimensions ensuring realistic grain proportions and texture fidelity. Additionally fine-tuning the roughness channel allows customization of the granite polish effect enabling finishes that range from soft satin to mirror-like gloss depending on the specific project requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.