Wooden Granite Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wooden Granite Floor Seamless Texture

IDwooden-granite-floor-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Introducing the Wooden Granite Floor Seamless Texture a meticulously crafted and tileable flooring texture designed to blend the natural warmth of wood with the sturdy mineral-rich appearance of granite. This texture captures the unique interplay between two distinct materials: the organic grain and fibrous structure of wood combined with the crystalline stone-like qualities of granite. The wooden base substrate exhibits subtle porosity and natural weathering patterns while the granite elements appear as embedded mineral aggregates with a polished finish creating a sophisticated surface that balances rustic charm with refined durability. The color palette incorporates earthy pigments and oxide layers enhancing realism by simulating natural stains and mineral deposits that form over time on such composite floors.

Within the PBR workflow this wooden granite floor seamless texture excels in conveying material authenticity and depth. The BaseColor (Albedo) channel delivers the nuanced hues of warm wood tones interspersed with cool mottled granite patches. The Normal map accurately represents the intricate wood grain orientation alongside the subtle surface undulations of granite aggregates providing tactile realism. Roughness values are finely tuned to reflect the polished granite’s smoothness contrasted with the slightly worn matte finish of the wooden sections. The Metallic channel remains minimal as both wood and granite are non-metallic materials while Ambient Occlusion enhances shadowing around grain edges and mineral crevices contributing to depth and dimensionality. The Height/Displacement map adds micro-relief variations helping the texture scale elegantly across large surfaces without visible seams suitable for high-resolution rendering up to 8K.

Optimized for seamless application this AI-generated wooden granite floor seamless texture integrates effortlessly with leading 3D platforms such as Blender Unreal Engine and Unity requiring minimal setup for immediate use. Its high resolution ensures crisp detail retention even on expansive architectural visualizations game environments and product mockups. For best results consider adjusting the UV scale to maintain natural grain proportions and fine-tuning the roughness to enhance the contrast between the polished granite and weathered wood finishes. Adding a subtle ambient occlusion layer can further improve surface breakup avoiding artificial uniformity and elevating the overall realism of your interior staging or virtual flooring projects.

The AI-generated tileable wooden granite floor seamless texture offers a realistic 3D preview with detailed flooring textures that highlight the subtle variations in the wooden granite floor seamless texture's PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.