Seamless 8K granite aggregate 3d texture pbr featuring granite grainsize and granite pores for rugged realistic surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K granite aggregate 3d texture pbr featuring granite grainsize and granite pores for rugged realistic surface

IDseamless-8k-granite-aggregate-3d-texture-pbr-featuring-granite-grainsize-and-granite-pores-for-rugged-realistic-surface
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K resolution granite aggregate 3D texture PBR is meticulously designed to replicate the complex materiality and natural structure of rugged granite surfaces with exceptional realism. The base substrate consists of a durable igneous rock primarily formed from a heterogeneous mixture of quartz feldspar and mica. This composition creates a distinctive aggregate featuring a broad granite grainsize range from fine grains to coarse irregularly shaped chips. Interspersed within this matrix are characteristic granite pores and subtle micro-fissures that contribute to the texture’s tactile complexity and depth accurately reflecting the porous weathered nature typical of natural granite. The surface finish is matte to semi-rough capturing the authentic erosion and weathering effects without the artificial glossiness found in polished stone. Its coloration palette includes muted earthy tones such as soft grays warm pinks and understated blacks which arise from mineral inclusions and natural oxidation layers enhancing the texture’s realistic and rugged appearance.

In the context of PBR channel mapping this 3D texture fully exploits its 8K resolution to deliver unparalleled detail and clarity. The BaseColor (Albedo) channel faithfully reproduces the granite aggregate’s nuanced coloration showcasing varied grainsize and subtle tonal transitions. The Normal map encodes the intricate surface relief emphasizing prominent grain edges pores and micro-fissures to generate a convincing sense of depth and roughness. The Roughness map controls microsurface scattering maintaining the natural matte finish typical of granite without introducing any metallic sheen which is correctly represented by the near-zero Metallic channel. Ambient Occlusion enhances the perception of crevices and granular boundaries adding dimensional richness to the texture. Height or Displacement maps simulate realistic surface undulations elevating the tactile quality of the granite aggregate making this texture ideal for photorealistic rendering workflows in Blender Unreal Engine and Unity.

Optimized for seamless tiling this granite aggregate texture ensures natural continuity across large surfaces making it perfect for architectural visualization immersive game environments and detailed landscape designs. For optimal results adjusting the UV scale helps balance grain visibility with overall surface coherence especially when applied to expansive terrains or large 3D models. Additionally fine-tuning the Roughness channel allows users to simulate varying degrees of weathering from lightly worn to heavily eroded granite finishes. Combining adjustments of Height and Normal maps can further enhance surface complexity without increasing polygon count providing flexible control over the granite aggregate’s materiality and appearance while preserving photorealistic authenticity across diverse projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.