Futuristic Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Futuristic Granite Seamless Texture

IDfuturistic-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Futuristic Granite Seamless Texture offers an exceptional high-quality material crafted to replicate the intricate composition and surface characteristics of granite with a modern sci-fi aesthetic. This texture embodies a complex mineral substrate predominantly composed of quartz feldspar and mica grains tightly bound by natural silicate adhesives that create a dense yet subtly varied rock surface. The grain orientation is mostly random yet features faint linear veining that adds depth and visual interest while the porosity is minimal reflecting a finely polished finish with a slight matte sheen that balances reflectivity and diffusion. Colorants in this texture include muted silver-gray base tones interspersed with subtle iridescent oxide layers and faint hints of blue-green pigments lending a futuristic metallic nuance that distinguishes it from traditional granite surfaces.

Technically tuned for seamless integration into physically based rendering (PBR) workflows this tileable futuristic granite seamless texture excels in maintaining clarity and cohesion even when applied to large UV islands ensuring no visible seams or repetitive artifacts. The BaseColor (Albedo) channel captures the nuanced mineral coloration and subtle oxide patinas while the Normal map accurately conveys the micro-fissures and grain relief that define the rock’s tactile complexity. The Roughness channel is finely calibrated to reflect the surface’s semi-polished state balancing glossiness and diffuse scattering whereas the Metallic map is minimal but present to highlight subtle metal-like oxidation effects. Ambient Occlusion enhances small crevices and grain intersections for added realism and the Height/Displacement map offers precise depth cues to emphasize surface undulations without overwhelming the shader.

With an ultra-high resolution of up to 8K this texture is optimized for modern pipelines and works seamlessly out of the box with Blender Unreal Engine and Unity making it ideal for real-time scenes cinematic renders level dressing and material studies. Its stability and clarity accelerate iteration loops by avoiding common pitfalls found in auto-generated rock textures such as blurring or pattern repetition. For best results adjust UV scaling moderately to preserve the integrity of the grain detail and pair with a subtle ambient occlusion layer and a light normal pass to enhance surface breakup without introducing oversharpening or noise. This combination ensures that the futuristic granite texture remains visually compelling across diverse lighting environments and application scenarios.

The AI-generated futuristic granite seamless texture offers a highly detailed PBR appearance with a seamless futuristic granite seamless texture design perfectly showcased in a 3D preview for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.