AI-Generated Seamless PBR Texture — an exterior house stucco wall material of hex value #b28b6a free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — AI-Generated Seamless PBR Texture — an exterior house stucco wall material of hex value #b28b6a

IDai-generated-seamless-pbr-texture-an-exterior-house-stucco-wall-material-of-hex-value-b28b6a-11342
Wall
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This AI-generated seamless PBR texture portrays an exterior house stucco wall material distinguished by its warm earthy hue defined by the hex color value #b28b6a. At its core the substrate consists of a mineral-rich cementitious blend typical of traditional stucco finishes primarily composed of lime fine sand aggregates and mineral binders. These natural components form a slightly porous yet resilient surface that effectively endures environmental exposure and weathering over time. The texture subtly reflects the grain orientation created during stucco application while microscopic fibers embedded within the mix enhance tensile strength and resistance to cracking. The surface finish is matte with a characteristic micro-roughness diffusing light softly without any gloss or shine resulting in a neutral natural color balance that complements a wide range of architectural styles.

In terms of PBR workflow this generated texture’s BaseColor (Albedo) channel accurately captures the warm beige-brown pigmentation derived from iron oxide and mineral colorants delivering a true-to-life stucco appearance without oversaturation. The Normal map conveys the fine relief and subtle imperfections inherent to the stucco’s uneven surface providing realistic depth and shading in real-time rendering environments. The Roughness channel highlights the material’s diffusive non-reflective qualities essential for physically plausible light interaction while the Metallic map remains minimal or black reflecting stucco’s inherently non-metallic nature. Ambient Occlusion is employed to accentuate crevices and recessed details enhancing the perception of weathering and surface texture whereas Height or Displacement maps model the stucco’s volumetric microstructure ideal for parallax or tessellation effects in high-fidelity visualizations.

Optimized for resolutions up to 8K this tileable seamless texture maintains crisp and consistent detail at any scale ensuring versatility across diverse projects. It is fully compatible with leading 3D engines such as Unreal Engine Unity and Blender supporting both real-time and offline rendering pipelines with ease. The seamless pattern eliminates visible tiling artifacts making it ideal for architectural visualizations environmental design and detailed prop creation. For best results users are advised to carefully adjust the UV scale to preserve natural grain size and fine-tune roughness parameters according to lighting conditions maintaining the stucco’s soft matte diffusion without appearing overly dull or glossy.

Whether applied to exterior wall facades or incorporated into complex 3D scenes this AI-generated PBR texture offers a highly realistic physically accurate material solution that balances aesthetic authenticity with rendering performance. Its neutral earthy tone and authentic micro-roughness behavior make it a dependable choice for designers seeking seamless tileable AI textures that integrate smoothly into contemporary workflows across Blender Unreal Engine and Unity all while supporting resolutions up to 8K for unparalleled detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.