AI-Generated Seamless PBR Texture — create a stucco exterior house wall with the color gradient of hex #A89f91 free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — AI-Generated Seamless PBR Texture — create a stucco exterior house wall with the color gradient of hex #A89f91

IDai-generated-seamless-pbr-texture-create-a-stucco-exterior-house-wall-with-the-color-gradient-of-hex-11340
Wall
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This AI-generated seamless PBR texture authentically replicates the look and feel of a stucco exterior house wall showcasing a subtle and natural color gradient based on hex #A89f91. The material composition reflects traditional stucco’s mineral-rich base primarily composed of cement and lime binders combined with fine aggregates that impart a slightly rough and porous surface. This texture captures the granular orientation and natural weathering effects seen in real-world stucco delivering a matte finish with gentle micro-roughness that avoids any glossy or polished reflections. Carefully integrated pigments provide a warm neutral tone with nuanced variations across the gradient enhancing depth and realism for architectural visualization game environments and detailed exterior surfaces.

Within the PBR workflow the BaseColor (Albedo) channel faithfully presents the soft gradient of the #A89f91 color demonstrating smooth shifts in hue and saturation typical of weathered stucco walls. The Normal map highlights the fine granular texture and subtle surface undulations enabling realistic light interaction without exaggeration. Roughness values are calibrated to mid-to-high levels simulating the characteristic matte and micro-rough surface behavior of stucco under diverse lighting conditions. The Metallic channel remains near zero consistent with the mineral and non-metallic nature of stucco while Ambient Occlusion enhances depth by accentuating shadows in crevices. The Height or Displacement map subtly conveys small relief variations essential for accurate parallax and depth effects making it suitable for both real-time and offline rendering pipelines.

Optimized for up to 8K resolution this tileable and seamless texture ensures crisp detail and scalability for high-end projects in Blender Unreal Engine and Unity. Its seamless design allows for easy repetition across large environmental surfaces or small props without visible seams or patterns. For best results adjusting the UV scale to match real-world stucco dimensions preserves authenticity by preventing unnatural stretching and maintaining granular detail. Additionally fine-tuning the Roughness channel can help tailor the balance between diffuse and specular light reflection to suit specific lighting conditions enhancing realism in any scene.

Ready for immediate integration this AI-generated 8K texture provides a physically plausible response that accurately simulates the micro-roughness and subtle color gradation of traditional stucco exterior walls. It is especially ideal for architectural visualization game environments and detailed props requiring high-quality consistent and non-repeating surfaces. With optimized channel mapping and comprehensive material fidelity this PBR texture offers artists and developers a reliable resource for creating realistic exterior house walls in their Blender Unreal Engine and Unity projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.